how are you trying to accomplish these things what have you tried so far what do you think the issue is with what youve tried what do you plan on trying etc shits not hard kidjorb wrote: [*] Remove all randomness and the idea of a deck more or less with it.
[*] Retain the idea of a reduced selection of attacks/moves available during actual combat, relative the total number of attacks/moves in the game, but increase it from five to at least a full hotbelt.
[*] Retain the idea of combat discoveries.
[*] Gankiness is a problem with the present combat system. Partly this is due to the damage model, but another part is how blocking works. Return to one defense meter per some formulation, and make it non-dependent on a first input, i.e. you should have a defense meter without having to activate a block.
[*] We are a bit skeptical of global combat states -- intensity, advantage -- but may nevertheless implement some. Legacy's concept of some shared states that both parties could affect was at least somewhat interesting.
[*] One thing we do like with the present system is how blocks can have various special effects when cleared, timed out, hit, or whatever, and we'd like to try to retain the buff based mechanics in one way or another.
[*] We are considering the interactions between horses and combat, as illustrated by the abovementioned changes.[/list][/list]
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xdragonlord18
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Re: Game Development: Sonic Youth
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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dzielny_wojownik
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Re: Game Development: Sonic Youth
AH YESBurinn wrote:jorb wrote:
In all seriousness: This is one reason why I don't think writeups are particularly meaningful. It obviously eluded you that I had even written one, despite it being on the first page of the very thread we are in.
If you keep mocking other forum members I might have to report you for harassment.
ban jorb so he cant post what the updates are about and he doesnt have to answer to the cancer
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
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jorb
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Re: Game Development: Sonic Youth
I could spend my time writing full page essays that you won't read or understand -- and of which your understanding or not wouldn't change a thing as regards the actual implementation regardless -- or I could spend it on the actual implementation. My call, and it is the latter.xdragonlord18 wrote:how are you trying to accomplish these things what have you tried so far what do you think the issue is with what youve tried what do you plan on trying etc shits not hard kid
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Ysh
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Re: Game Development: Sonic Youth
I do not want to see this jorb banned. I think he can do some good contribution postings to this forum.dzielny_wojownik wrote:AH YESBurinn wrote:jorb wrote:
In all seriousness: This is one reason why I don't think writeups are particularly meaningful. It obviously eluded you that I had even written one, despite it being on the first page of the very thread we are in.
If you keep mocking other forum members I might have to report you for harassment.
ban jorb so he cant post what the updates are about and he doesnt have to answer to the cancer
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Burinn
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Re: Game Development: Sonic Youth
jorb wrote:I could spend my time writing full page essays that you won't read or understand -- and of which your understanding or not wouldn't change a thing as regards the actual implementation regardless -- or I could spend it on the actual implementation. My call, and it is the latter.xdragonlord18 wrote:how are you trying to accomplish these things what have you tried so far what do you think the issue is with what youve tried what do you plan on trying etc shits not hard kid
Burinn wrote: If you keep mocking other forum members I might have to report you for harassment.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Zeler
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Re: Game Development: Sonic Youth
tbh jorb is beyond redemption but he is a cool guy...
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Ysh
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Re: Game Development: Sonic Youth
What he needs to be redeemed from?Zeler wrote:tbh jorb is beyond redemption but he is a cool guy...
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Zeler
- Posts: 1484
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Re: Game Development: Sonic Youth
from being meanYsh wrote:What he needs to be redeemed from?Zeler wrote:tbh jorb is beyond redemption but he is a cool guy...
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xdragonlord18
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Re: Game Development: Sonic Youth
not only would i read your suggested changes but i could probably correct your essay on multiple levelsjorb wrote:I could spend my time writing full page essays that you won't read or understand
right and this philosophy has worked out pretty well so far /s nothing quite like designing in an echo chamber keep up the great workjorb wrote: and of which your understanding or not wouldn't change a thing as regards the actual implementation regardless
you program i thought only loftar did the programmingjorb wrote: -- or I could spend it on the actual implementation. My call, and it is the latter.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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Burinn
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Re: Game Development: Sonic Youth
xdragonlord18 wrote:not only would i read your suggested changes but i could probably correct your essay on multiple levelsjorb wrote:I could spend my time writing full page essays that you won't read or understand
right and this philosophy has worked out pretty well so far /s nothing quite like designing in an echo chamber keep up the great workjorb wrote: and of which your understanding or not wouldn't change a thing as regards the actual implementation regardless
you program i thought only loftar did the programmingjorb wrote: -- or I could spend it on the actual implementation. My call, and it is the latter.

sabinati wrote:do you expect me to just check the forum constantly, fuck off