It was just an example okayBurinn wrote:Hasta wrote:There's, like, a 95% possibility that you'll be able to use 2 swords at the same time, yay!" would shush a lot of impatient loudmouths. Just saying =)
I think more likely no one would like that because they can't use a shield defensive maneuver?
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Ozzy123
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Re: Game Development: Sonic Youth
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Burinn
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Re: Game Development: Sonic Youth
It's not an example if it wouldn't work though is it? Sorry for being pedantic but that made no sense to me.Ozzy123 wrote:It was just an example okayBurinn wrote:Hasta wrote:There's, like, a 95% possibility that you'll be able to use 2 swords at the same time, yay!" would shush a lot of impatient loudmouths. Just saying =)
I think more likely no one would like that because they can't use a shield defensive maneuver?
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Kaios
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Re: Game Development: Sonic Youth
Gilding is lame but that's just my opinion, I think it's an incredibly boring implementation. Reminds of the completely RNG based upgrade/enhancement systems in other games like Black Desert or Archeage, get your gild, get your item, click a button and hope for the best.
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Hasta
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Re: Game Development: Sonic Youth
Add to Parry maneuver "weight = MC* number of swords", solved.Burinn wrote:I think more likely no one would like that because they can't use a shield defensive maneuver?
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Burinn
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Re: Game Development: Sonic Youth
Ditto. I thought I was the only one who played thoseKaios wrote:Gilding is lame but that's just my opinion, I think it's an incredibly boring implementation. Reminds of the completely RNG based upgrade/enhancement systems in other games like Black Desert or Archeage, get your gild get your item click a button and hope for the best.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Burinn
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Re: Game Development: Sonic Youth
Except blocking is x3? Seems strictly worse to me.Hasta wrote:Add to Parry maneuver "weight = MC* number of swords", solved.Burinn wrote:I think more likely no one would like that because they can't use a shield defensive maneuver?
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Ozzy123
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Re: Game Development: Sonic Youth
I failed to gild with a 40% chance 6 times in a row today, it sucks. Some people just have a really, really bad luck, including me xD I think there should be a way to open another gilding slot without the randomness.Kaios wrote:Gilding is lame but that's just my opinion, I think it's an incredibly boring implementation. Reminds of the completely RNG based upgrade/enhancement systems in other games like Black Desert or Archeage, get your gild, get your item, click a button and hope for the best.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Alkaline
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Re: Game Development: Sonic Youth
no one is using shield up in 1v1Burinn wrote:de no sense to me.
Perhaps yes somehow will not bring any good
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Archiplex
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Re: Game Development: Sonic Youth
Kaios wrote:Gilding is lame but that's just my opinion, I think it's an incredibly boring implementation. Reminds of the completely RNG based upgrade/enhancement systems in other games like Black Desert or Archeage, get your gild, get your item, click a button and hope for the best.
I love gilding, but I /hate/ the affinity system.
The affinity system would be fine if there were a LOT of gildings, but a 4%-6% chance to gild just because they dpnt match? it's irritating
The problem posed if they DID do that is some items would simply have too many gildings, hence the best of both worlds is having slots scale with quality.
(I just really, really hate the affinity thing honestly, thus i will casually shill my suggestion viewtopic.php?f=48&t=49208 )
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Hasta
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Re: Game Development: Sonic Youth
Except advantages of dual-wielding, if that was an actual implementation - there would be plenty to balance the huge advantage of Shield blocking.Burinn wrote:Except blocking is x3? Seems strictly worse to me.Hasta wrote:Add to Parry maneuver "weight = MC* number of swords", solved.Burinn wrote:I think more likely no one would like that because they can't use a shield defensive maneuver?