Icicles are a thing, you know.Archiplex wrote:Yet, curios are fine?jorb wrote:Maybe we should nerf salt, but I'm not sure I really like it when all progression is just on a timer either.
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DDDsDD999
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Re: nerf salt





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Archiplex
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Re: nerf salt
Sorry, i forgot about my 2 cupboards of stored icicles for a moment thereDDDsDD999 wrote:Icicles are a thing, you know.Archiplex wrote:Yet, curios are fine?jorb wrote:Maybe we should nerf salt, but I'm not sure I really like it when all progression is just on a timer either.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Hasta
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Re: nerf salt
o_O what's an icicle?
A perfect illustration of a previously made point: I've been playing a lot in w8 and w9, yet I have never seen that icicle you keep talking about. Not a single time, including poking on numerous claimed Icicle nodes in hopes of stealing some. Oh wait, I guess it was pre-nerfed so it would be rare and encourage trade and big factions would claim and camp icicle nodes (rightfully so). Yay, icicle is not overpowered. Now let's do the same for salt.
A perfect illustration of a previously made point: I've been playing a lot in w8 and w9, yet I have never seen that icicle you keep talking about. Not a single time, including poking on numerous claimed Icicle nodes in hopes of stealing some. Oh wait, I guess it was pre-nerfed so it would be rare and encourage trade and big factions would claim and camp icicle nodes (rightfully so). Yay, icicle is not overpowered. Now let's do the same for salt.
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vatas
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Re: nerf salt
In a perfect world, salt would be acquired from seawater with hefty labor. This would allow newbies to grind salt for established people for tools, seeds and other stuff they need. In reality it would just be botted ad infinum.
Similarly I had this revelation that game could be so much more newb-friendly if there was a way to prove that you're not an alt of some established player.
Similarly I had this revelation that game could be so much more newb-friendly if there was a way to prove that you're not an alt of some established player.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Granger
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Re: nerf salt
Kind-of simple solution to this: no more free accounts.vatas wrote:In a perfect world, salt would be acquired from seawater with hefty labor. This would allow newbies to grind salt for established people for tools, seeds and other stuff they need. In reality it would just be botted ad infinum.
Similarly I had this revelation that game could be so much more newb-friendly if there was a way to prove that you're not an alt of some established player.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ysh
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Re: nerf salt
Except this ''solution'' breaks this game to unplayable.Granger wrote:Kind-of simple solution to this: no more free accounts.vatas wrote:In a perfect world, salt would be acquired from seawater with hefty labor. This would allow newbies to grind salt for established people for tools, seeds and other stuff they need. In reality it would just be botted ad infinum.
Similarly I had this revelation that game could be so much more newb-friendly if there was a way to prove that you're not an alt of some established player.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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shubla
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Re: nerf salt
I havent even seen single icile in whole world.DDDsDD999 wrote:Icicles are a thing, you know.Archiplex wrote:Yet, curios are fine?jorb wrote:Maybe we should nerf salt, but I'm not sure I really like it when all progression is just on a timer either.
All ice dildos are either empty, claimed, or both.

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APXEOLOG
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Re: nerf salt
I don't see a lot of whining about how easy to get stat cap. I don' see how it is a problem. If you invest your time into making strong industry with good q instead of killings noobs in the early game, why shouldn't you be able to get value from it later?dzielny_wojownik wrote:nerf salt
people currently can get max statted attributes in few days depends on how big their farms are
people wont be whining how easy its easy to get attribute stat cap anymore and overall salt is too op 2 ezy to get and it takes off 2 much hunger off your bar currently
Also with current bonfire system salt is not required to reach stat cap fast (only if you want to do it in 1-2 days instead of 4-5)
Conclusion: No
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dzielny_wojownik
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Re: nerf salt
wtf are you talking about? we could have got cap stats from 0 - in the first month into the world because of the salt even when we were busy killing niglets 24/7 and we had a single meatgrinder for 10 people and some salt nodes, some of us got close to 300 in the first month without any industry thanks to salt(a month is pretty fast considering you didnt have anything since it was a world start). what good q industry has to do with this?APXEOLOG wrote:If you invest your time into making strong industry with good q instead of killings noobs in the early game, why shouldn't you be able to get value from it later?dzielny_wojownik wrote:nerf salt
people currently can get max statted attributes in few days depends on how big their farms are
people wont be whining how easy its easy to get attribute stat cap anymore and overall salt is too op 2 ezy to get and it takes off 2 much hunger off your bar currently
Also with current bonfire system salt is not required to reach stat cap fast (only if you want to do it in 1-2 days instead of 4-5)
Conclusion: No
right now in endgame instead of a month it just takes you a few days to get cap stat - you just make a farm in size of a minimap grid, spam food and grind cap stat a day with a cupboard of salt and feast pretty much ignoring all the hunger and satiation mechanics you dont even need good q industry that youre talking about smh, q40 pies are more than enough. Why did devs even implement the satiation mechanic this world if you can pretty much ignore it with salt and the food spam? its just punishing the noobs and making the game more tedious for them - remove it from the game since its not rethought and was not really needed.
atleast last world when there was no salt it took a month or so to feast a character to that level,
now you have 60% stat restore bonus if you bury your body which i dont mind really because you are not always able to get your body back and the pathetic thing is that you can get your cap stats back in 2-3 days
rip permadeath
Last edited by dzielny_wojownik on Wed Jun 01, 2016 4:27 pm, edited 1 time in total.
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
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Porterwake
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Re: nerf salt
2-3 days for salt to disintegrate? Do you know why humans have traditionally used salt?