I'm not entirely sure when I'll actually merge floating-point locations to the real server, but I've pushed the relevant client changes to an "fpos" branch on the public repos, so that you can try and merge the code and find/fix the conflicts in advance.
The reason I'm holding out for now is mostly because there's little visible impact from the change, so I'm still testing it to see if I can wash out any more bugs. (I still haven't found any really tricky ones, which makes me nervous that they're still hiding out there. ^^)
Just a headsup for now.
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loftar
- Posts: 9093
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- Location: Your character database
Floating-point locations
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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RJT
- Posts: 1186
- Joined: Sun Jan 30, 2011 11:14 pm
Re: Floating-point locations
What does this do?
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
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sabinati
- Posts: 15527
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- Location: View active topics
Re: Floating-point locations
it calculates your coordinates more precisely, e.g. 11.235, 420.69, instead of 11, 421
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RJT
- Posts: 1186
- Joined: Sun Jan 30, 2011 11:14 pm
Re: Floating-point locations
Oh, so nothing, glad we got that instead of combat.
Thanks.
Thanks.
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: Floating-point locations
you some kind of dumb?RJT wrote:Oh, so nothing, glad we got that instead of combat.
Thanks.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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Granger
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EnderWiggin
- Posts: 1156
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Re: Floating-point locations
Loftar, is it ok if game looks like this after merge?

Is this because server is still on old protocol or this is merge error?

Is this because server is still on old protocol or this is merge error?
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RJT
- Posts: 1186
- Joined: Sun Jan 30, 2011 11:14 pm
Re: Floating-point locations
"Oh look we made stupid hit boxes slightly less gay instead of giving, working on, or thinking about a change that may make a stupid combat system less stupid."Granger wrote:He is.
Back to topic please.
But yeah, no, I'm dumb because I along with many others don't like you.
(Inc ban for mod sass.)
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
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loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Floating-point locations
It's because the server still uses the old protocol, yes. What you're seeing is probably the expected result.EnderWiggin wrote:Is this because server is still on old protocol or this is merge error?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: Floating-point locations
proper pathing is far more important than combat changes youre dumb because you have no idea how significant changing to floating point coords is and then you flame loftar about combat as if he isnt also working on that tooRJT wrote:"Oh look we made stupid hit boxes slightly less gay instead of giving, working on, or thinking about a change that may make a stupid combat system less stupid."Granger wrote:He is.
Back to topic please.
But yeah, no, I'm dumb because I along with many others don't like you.
(Inc ban for mod sass.)
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.