Something like that has occasionally shown for a split second since W8 when you enter/leave building.loftar wrote:It's because the server still uses the old protocol, yes. What you're seeing is probably the expected result.EnderWiggin wrote:Is this because server is still on old protocol or this is merge error?
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vatas
- Posts: 5250
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Floating-point locations
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Floating-point locations
I am fairly certain all gob when created has 0,0 coordinate which is updated later. This is probably the reason for your seeing of this.vatas wrote:Something like that has occasionally shown for a split second since W8 when you enter/leave building.loftar wrote:It's because the server still uses the old protocol, yes. What you're seeing is probably the expected result.EnderWiggin wrote:Is this because server is still on old protocol or this is merge error?
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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vatas
- Posts: 5250
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Floating-point locations
@Ysh Sounds reasonable.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Floating-point locations
Any estimation on when you gonna start working on "slide around objects" feature loftar?
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Floating-point locations
Yes please, give us QoL - because that feature would apply 100% of logged in time (combat is only a fraction).romovs wrote:Any estimation on when you gonna start working on "slide around objects" feature loftar?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Floating-point locations
Floating point coordinates are a prerequisite for nice things such as object controlled objects and whatnot, doe. It's also not really a case of one thing being done instead of another. Combat is something we both work on during our joint dev sessions, while we have other things we do when we're not working together.RJT wrote:"Oh look we made stupid hit boxes slightly less gay instead of giving, working on, or thinking about a change that may make a stupid combat system less stupid."
So, yeah, pipe down and chill.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: Floating-point locations
is haven and hearth your guys job or do you guys have jobs outside of this jobjorb wrote:Floating point coordinates are a prerequisite for nice things such as object controlled objects and whatnot, doe. It's also not really a case of one thing being done instead of another. Combat is something we both work on during our joint dev sessions, while we have other things we do when we're not working together.RJT wrote:"Oh look we made stupid hit boxes slightly less gay instead of giving, working on, or thinking about a change that may make a stupid combat system less stupid."
So, yeah, pipe down and chill.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Floating-point locations
jorb wrote:joint dev sessions ... pipe down and chill.

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Zou
- Posts: 525
- Joined: Tue Aug 03, 2010 7:09 am
- Location: Canada
Re: Floating-point locations
This would explain a LOT of their dev decisions, and the implementation of such.Glorthan wrote:
hullo, this is bawhopp
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Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Floating-point locations
I don't understand how this meme is always perpetuated. I don't think there's a single decision the dev team has made that can't be rationalized.Zou wrote:This would explain a LOT of their dev decisions, and the implementation of such.Glorthan wrote:
sabinati wrote:do you expect me to just check the forum constantly, fuck off