Combat Impairment

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Archiplex
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Re: Combat Impairment

Post by Archiplex »

Granger wrote:To clarify: the first thing someone will notice when you attack should be the damage you deal?
No, battle 'trance' signifying active "in combat" animations

As well as someone charging straight at you with a sword should be a pretty telltale- and J/L want a system where you don't need to throw up a defense for it to be active, so you would defend against the first attack anyhow.

Attacking with fists would surprise people, but that seems acceptable since they can't 1-hit KO people
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Granger
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Re: Combat Impairment

Post by Granger »

My gut feeling is that this would lead to a mountain of dead sprucecaps and assorted whining on the forum about it being unfair since they didn't saw it coming... Not really convinced.
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ven
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Re: Combat Impairment

Post by ven »

LadyV wrote:Im actually rather curious why some find them so bad.
Because the trend is that combat be gradually simplified until it has devolved into agar.io.
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DanteThanatos
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Re: Combat Impairment

Post by DanteThanatos »

Hasta wrote:I mean, come on, impairing line of sight because of a "heavy helmet"? That's borderline trolling.
You're serious?
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This mod to skyrim is even generous that you can still see the floor and the axe.
Helmets are pretty limiting when it comes to vision.
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Ysh
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Re: Combat Impairment

Post by Ysh »

DanteThanatos wrote:
Hasta wrote:I mean, come on, impairing line of sight because of a "heavy helmet"? That's borderline trolling.
You're serious?
Image
This mod to skyrim is even generous that you can still see the floor and the axe.
Helmets are pretty limiting when it comes to vision.
Why your Skyrim is looking like Morrowind?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Hasta
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Re: Combat Impairment

Post by Hasta »

DanteThanatos wrote:
Hasta wrote:I mean, come on, impairing line of sight because of a "heavy helmet"? That's borderline trolling.
You're serious?
Image
This mod to skyrim is even generous that you can still see the floor and the axe.
Helmets are pretty limiting when it comes to vision.
Yes, I'm serious, mainly because, oh, I dunno, THIS IS NOT F.KING SKYRIM? Just a wild guess here.

Stop trying to force random mechanics from different games you like on completely different game just for the sake of it. Don't think "how nice it would be to have in H&H". Don't think "how fun that would make my personal gameplay with some hypothetical people that totally share my opinions and views".
Think "how vulnerable would that be to exploit" and "what advantages that would give to a player using 3rd party software, scripts and customized clients against a new player not using any crutches".
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LadyV
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Re: Combat Impairment

Post by LadyV »

I'm not aware of the mod from Skyrim but it is nice someone else utilized the idea. As for borrowing ideas from other games it is fine as long as you don't infringe on game code. Ideas are free how you implement them is the point of debate. :)
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Ysh
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Re: Combat Impairment

Post by Ysh »

LadyV wrote:I'm not aware of the mod from Skyrim but it is nice someone else utilized the idea. As for borrowing ideas from other games it is fine as long as you don't infringe on game code. Ideas are free how you implement them is the point of debate. :)
I think his point is ''game X does this so we do this too'' is not a good argument.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Ozzy123
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Re: Combat Impairment

Post by Ozzy123 »

It is impossible to make few kinds of gear, playstyles etc with keeping the balance, look at big games like World of warcraft for example, there is more people working on balance than people that ever played Haven and if you look at the top100 of players 90% of them will be same classes and races, in game like Haven there HAS to be only one kind of gear or else it will be unbalanced, just like archery is at the moment.
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Patchouli_Knowledge
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Re: Combat Impairment

Post by Patchouli_Knowledge »

Is the base combat system fleshed out and stable enough to support additional features? I am not dismissing your ideas of adding additional elements, LadyV, but as Ysh had mentioned, if something is flawed with the base system itself and is adjusted, then the features that is supported by the base will be altered as well and that causes a cascade of balance issues.

This is coming from someone that actually made a mini vs shooting game which a pretty staple core mechanics that revolves around charging your shots to determine how strong your attack is. I made an experimental change to it and suddenly I had to revise a lot of the weapon which become over/underpowered due to the change. Although note that if the feature is small enough, adjustment might be possible but still a minor pain in the ass.
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