Title.
I know that given that localised resources are currently also a source of XP, this may seem a bit counterintuitive, but it was the most straight-forward remedy to this specific issue that I could think of.
I find it unfair that whenever I come across an unclaimed, localised resource, it's still always drained, and just as often, I see one or two hearth fires near the aforementioned resource, whose owner more than likely reaps the benefits of the resource without actually playing on said character.
In my opinion, this discourages exploration, as it makes localised resources inaccessible to the explorer simply because someone is taking advantage of a stupid, inadvertent mechanic.
As such, I'd like to suggest the introduction of an XP cost for each individual item gathered from localised resources. This will prevent scenarios where people build hearth fires near localised resources simply to gather from them, and besides doing so not playing on said character at all, as they will run out of XP to spend on gathering said resources. Furthermore, with the current balance between XP loss and gain, it could also serve as a useful XP drain in its own right.
I'm sure someone more experienced at combat and raiding has 243 reasons ready as to why this will ruin PvP and sieging and I'm an asshole for even suggesting it, and I'd love to hear those as well.
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SacreDoom
- Posts: 2590
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Ysh
- Posts: 5953
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Re: Make gathering items from localised resources cost XP.
I think player will still make character next to resource to scout it and then just do picking with other character anyway. I do not know what percentage of player will pick resource with naked alt because of softcap quality, but I think this is not 100%. I do not think this will fix this problem and I do not think this is even problem at all for beginning with.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Make gathering items from localised resources cost XP.
What stops them from creating a new character the instant their old one runs out of EXP?SacreDoom wrote:Title.
I know that given that localised resources are currently also a source of XP, this may seem a bit counterintuitive, but it was the most straight-forward remedy to this specific issue that I could think of.
I find it unfair that whenever I come across an unclaimed, localised resource, it's still always drained, and just as often, I see one or two hearth fires near the aforementioned resource, whose owner more than likely reaps the benefits of the resource without actually playing on said character.
In my opinion, this discourages exploration, as it makes localised resources inaccessible to the explorer simply because someone is taking advantage of a stupid, inadvertent mechanic.
As such, I'd like to suggest the introduction of an XP cost for each individual item gathered from localised resources. This will prevent scenarios where people build hearth fires near localised resources simply to gather from them, and besides doing so not playing on said character at all, as they will run out of XP to spend on gathering said resources. Furthermore, with the current balance between XP loss and gain, it could also serve as a useful XP drain in its own right.
I'm sure someone more experienced at combat and raiding has 243 reasons ready as to why this will ruin PvP and sieging and I'm an asshole for even suggesting it, and I'd love to hear those as well.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Make gathering items from localised resources cost XP.
Fuck. Touché. I guess this just acts as a mild inconvenience, rather than an actual roadblock then. Never mind.Archiplex wrote:What stops them from creating a new character the instant their old one runs out of EXP?SacreDoom wrote:Title.
I know that given that localised resources are currently also a source of XP, this may seem a bit counterintuitive, but it was the most straight-forward remedy to this specific issue that I could think of.
I find it unfair that whenever I come across an unclaimed, localised resource, it's still always drained, and just as often, I see one or two hearth fires near the aforementioned resource, whose owner more than likely reaps the benefits of the resource without actually playing on said character.
In my opinion, this discourages exploration, as it makes localised resources inaccessible to the explorer simply because someone is taking advantage of a stupid, inadvertent mechanic.
As such, I'd like to suggest the introduction of an XP cost for each individual item gathered from localised resources. This will prevent scenarios where people build hearth fires near localised resources simply to gather from them, and besides doing so not playing on said character at all, as they will run out of XP to spend on gathering said resources. Furthermore, with the current balance between XP loss and gain, it could also serve as a useful XP drain in its own right.
I'm sure someone more experienced at combat and raiding has 243 reasons ready as to why this will ruin PvP and sieging and I'm an asshole for even suggesting it, and I'd love to hear those as well.
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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: Make gathering items from localised resources cost XP.
literally all they have to do is make the timer for when the resource respawns public
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Make gathering items from localised resources cost XP.
What a bad idea.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: Make gathering items from localised resources cost XP.
get good loserBurinn wrote:What a bad idea.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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Pupsi
- Posts: 550
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Re: Make gathering items from localised resources cost XP.
this alts never pick resources, only checking ![Trollface ¦]](./images/smilies/troll.gif)
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Make gathering items from localised resources cost XP.
Inb4: make it so alts need exp*perc to see whether the resources respawned. And make it so no-one can build hearthfires and log out in the radius of 3 minimaps to the resources.Pupsi wrote:this alts never pick resources, only checking
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stya
- Posts: 1037
- Joined: Wed May 21, 2014 3:13 pm
Re: Make gathering items from localised resources cost XP.
A bit late for that and 3 minimaps is alot, I guess a loooot of villages were built either right next to a node or within this radius. I'm all for the timer and I like those ideas too but maybe not this worldLadyGoo wrote:Inb4: make it so alts need exp*perc to see whether the resources respawned. And make it so no-one can build hearthfires and log out in the radius of 3 minimaps to the resources.Pupsi wrote:this alts never pick resources, only checking
