Likely coming next world.Thedrah wrote:floating points will fix what? pathfinding?
i want object controlled objects so we can have bridges and such
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Jacobian123
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Re: Patch Anticipation Station
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vatas
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Re: Patch Anticipation Station
I had misconception that floating point coordinates would allow bridges but I guess its at least step towards it. Floating point coordinates probably allow making hitboxes that are better shaped like the models so its easier to navigate across objects without using custom client feature that shows hitboxes. Maybe hitboxes could even be circular with floating point coordinates.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
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Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Granger
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Re: Patch Anticipation Station
Floating point coordinates allow gliding along hitboxes: with them pushing you out a little bit on collision puts you at a different place (numeric wise before rounding for display) every movement tick so the move can continue, while current integer coordinates push you to the (numeric) place you had been before the tick so the server sees it as movement being blocked, thus ending it and leaving you cursing and clicking again.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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ven
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Re: Patch Anticipation Station
XCOM already explained how bridges could be possible under the legacy system. It made sense to me, at least.vatas wrote:I had misconception that floating point coordinates would allow bridges but I guess its at least step towards it.
Venator
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MagicManICT
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Re: Patch Anticipation Station
They don't fix anything themselves. They just allow for what granger mentioned a couple posts up. The sliding or "push out" algorithm would have to also be added, though in comparison to changing how coordinates are managed, is simple. I imagine it would allow other improvements to the system, too, though it could potentially cause some strange interactions since floating point numbers are nowhere near precise.Thedrah wrote:floating points will fix what? pathfinding?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Amanda44
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Re: Patch Anticipation Station
iamahh wrote:
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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xdragonlord18
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Re: Patch Anticipation Station
floating point numbers are about as precise as you can get though i guess not in java either way though its far more precise than what were using now and another thing it would allow for is better pathingMagicManICT wrote:They don't fix anything themselves. They just allow for what granger mentioned a couple posts up. The sliding or "push out" algorithm would have to also be added, though in comparison to changing how coordinates are managed, is simple. I imagine it would allow other improvements to the system, too, though it could potentially cause some strange interactions since floating point numbers are nowhere near precise.Thedrah wrote:floating points will fix what? pathfinding?
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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Granger
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Re: Patch Anticipation Station
Actually they are not: https://en.wikipedia.org/wiki/Floating_ ... y_problemsxdragonlord18 wrote:floating point numbers are about as precise as you can get
But they're good enough to solve some problems that integer numbers have when being used for a coarse absolute coordinate system in a game, like haven does.
Simply switching to a finer grained integer coordinate system would have done the trick more easily since most of the code could have been kept as-is, but Loftar ignored that suggestion for some reason he didn't disclose.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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xdragonlord18
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Re: Patch Anticipation Station
it being not as precise is a problem with how its done on computers not a problem with floating points which is simply a number with no fixed amount of digits before or after the decimal so it can represent any degree of precisionGranger wrote:Actually they are not: https://en.wikipedia.org/wiki/Floating_ ... y_problemsxdragonlord18 wrote:floating point numbers are about as precise as you can get
But they're good enough to solve some problems that integer numbers have when being used for a coarse absolute coordinate system in a game, like haven does.
Simply switching to a finer grained integer coordinate system would have done the trick more easily since most of the code could have been kept as-is, but Loftar ignored that suggestion for some reason he didn't disclose.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
