buff human skulls

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Archiplex
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Re: buff human skulls

Post by Archiplex »

SacreDoom wrote:
Archiplex wrote:(As well as adding human meat with feps = to 5% of their own stats. I.e lips = cha, ears = perc, brain = int, leg = str, hand = dex... something for psy, feet = agi?)
As far as I'm aware, the devs had considered this, but the thought of people farming alts to eat them was a bit terrifying.

...I'm not sure how effective making an alt with 300 str = 15 str feps would be, but, uh, alright.


I did emphasize it was FEPS, right? Not the actual stats.
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SacreDoom
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Re: buff human skulls

Post by SacreDoom »

Archiplex wrote:
SacreDoom wrote:
Archiplex wrote:(As well as adding human meat with feps = to 5% of their own stats. I.e lips = cha, ears = perc, brain = int, leg = str, hand = dex... something for psy, feet = agi?)
As far as I'm aware, the devs had considered this, but the thought of people farming alts to eat them was a bit terrifying.

...I'm not sure how effective making an alt with 300 str = 15 str feps would be, but, uh, alright.


I did emphasize it was FEPS, right? Not the actual stats.
I did read your post correctly, I think, yes. I found a quote from an older thread (linked thread below)
TeckXKnight wrote:Jorb had discussed this in the old forum around world 4 or 5. The concern was that players would harvest alts for meat and that prospect horrified him.


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Archiplex
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Re: buff human skulls

Post by Archiplex »

I'm not too sure I understand the logic behind "farming" alts for stats if they only give FEPs and not raw stats


Might have been different in legacy maybe
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DDDsDD999
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Re: buff human skulls

Post by DDDsDD999 »

This was before stat-caps, it would have actually been efficient for high stat charcters.
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Re: buff human skulls

Post by Amanda44 »

I can't even believe you all like the idea of cannibalism ... skulls, I get it, I like the skulls, lol, but eating the meat ... :?
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Re: buff human skulls

Post by dzielny_wojownik »

didn't expect this to turn into a discussion to bring cannibalism in the game, but if thats what the community needsxD

make that you can make sausages at the meatgrinder from people bodies and the sausage would give feps depending on the stats that the character had xD
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Hasta
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Re: buff human skulls

Post by Hasta »

"The stats character had" wouldn't work with sausages, or even roast: the resulting item's FEPs are only affected by quality of ingredients so that would require a completely different mechanic. And to gain the power of a vanquished enemy one should consume the flesh raw, drink blood hot, and eat heart still beating, duh.

Also on the subject,
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Re: buff human skulls

Post by linkfanpc »

Maybe your skull will give more LP/stats when buried or when ONLY YOU study it when your account is verified or subbed.
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Hasta
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Re: buff human skulls

Post by Hasta »

linkfanpc wrote:Maybe your skull will give more LP/stats when buried or when ONLY YOU study it when your account is verified or subbed.
That's actually deserves some consideration on the devs' side, 'cause if a person is subbed, that means, he intends to stay longer, so maybe he deserves the perma-death to be, cough, less "perma-".

Although, the evil twin in my head says that all the means to "restore" your fallen character, be it burying/inheriting, using salt/icicles are bad for the game and kinda kill the idea.
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Re: buff human skulls

Post by Ysh »

Hasta wrote:
linkfanpc wrote:Maybe your skull will give more LP/stats when buried or when ONLY YOU study it when your account is verified or subbed.
That's actually deserves some consideration on the devs' side, 'cause if a person is subbed, that means, he intends to stay longer, so maybe he deserves the perma-death to be, cough, less "perma-".

Although, the evil twin in my head says that all the means to "restore" your fallen character, be it burying/inheriting, using salt/icicles are bad for the game and kinda kill the idea.
Your evil twin has the better ideas to me.
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