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Jeff
- Posts: 393
- Joined: Wed Aug 12, 2009 1:14 am
Re: Game Development: Sniffing Glue
Can we use the glue to play nice jokes to people (like, sticking people in chairs and beds)? 
"I'm just an humble farmer, after all"
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Flocke
- Posts: 271
- Joined: Mon Aug 10, 2009 12:16 am
- Location: North Pole
Re: Game Development: Sniffing Glue
wiki says:Nanothnir wrote:And what is there HP???jorb wrote:8 and 20, respectively.sabinati wrote:ok, so what were the soak values of wall before?
-Palisade 6/2500 (in the past: 3/500) >>> now: 20/2500
-Brickwall 20/5000 (in the past: 10/1000) >>> now: 50/5000
source:
Game Development: Walls and Wine
Slight update: Altpocalypse slowdown
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Twentytwos
- Posts: 64
- Joined: Tue Feb 02, 2010 4:48 am
Re: Game Development: Sniffing Glue
Great update i really love the block to branch addition, only thing i feel is ram is so simple to build and might cause trouble to some. I think a simpe fix would be to add metal component to it so is used as intended and not as a new griefers tool. Just imo. Once again great update, nice job.
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: Game Development: Sniffing Glue
Wait... There are Dragons now? AWESOME!

Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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UnrealJake
- Posts: 317
- Joined: Sat Feb 13, 2010 11:22 am
- Location: To your left, no your OTHER left.
Re: Game Development: Sniffing Glue
If only...Lothaudus wrote:Wait... There are Dragons now? AWESOME!
I feel sorry for my friend though, he was so close to destroying a palisade he misplaced, all he needed was a pick and he was so close to getting that too, and now the soak value is more than tripled >.<
Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.
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Nanothnir
- Posts: 315
- Joined: Wed Jan 20, 2010 3:38 am
Re: Game Development: Sniffing Glue
So whats the Soak and HP of Housing???
[Politics] The word was derived by the joining of two others, Poli - A Latin word meaning Many. And Tics - Annoying Bloodsucking Parasites...
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Wolfang
- Posts: 1255
- Joined: Sat Feb 06, 2010 2:26 pm
Re: Game Development: Sniffing Glue
Can you roll battering rams?
And can they also be used against walls?
And can they also be used against walls?
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Game Development: Sniffing Glue
And what happens to Characters/EQ inside a destroyed building?Nanothnir wrote:So whats the Soak and HP of Housing???
Do you want every group of players to construct/destroy multiple buildings under careful surveillance to find out what happens?
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Flocke
- Posts: 271
- Joined: Mon Aug 10, 2009 12:16 am
- Location: North Pole
Re: Game Development: Sniffing Glue
it has wheels, so it seems to be movable.Wolfang wrote:Can you roll battering rams?
And can they also be used against walls?
and yes!
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Sniffing Glue
Is that unreasonable...? :)Gauteamus wrote:Do you want every group of players to construct/destroy multiple buildings under careful surveillance to find out what happens?
Since you're asking so nicely, though: Players are knocked out and moved out of the house and take 10 HHP damage, carryables are scattered outside the house and take 0-100 points of damage (randomly), and everything else is destroyed.
That's why the battering rams cannot be used until the glue has dried, which is set to take one in-game day for now.Twentytwos wrote:i feel is ram is so simple to build and might cause trouble to some.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
