I was in a mild rage when I wrote my last post, what you saw there was me at my most sadistic, Kiddo
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Game Development: Sniffing Glue
Thanks for the clarification, Loftar - nice update!
I was in a mild rage when I wrote my last post, what you saw there was me at my most sadistic, Kiddo
I was in a mild rage when I wrote my last post, what you saw there was me at my most sadistic, Kiddo
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UnrealJake
- Posts: 317
- Joined: Sat Feb 13, 2010 11:22 am
- Location: To your left, no your OTHER left.
Re: Game Development: Sniffing Glue
I can't help but imagine a whole army of grievers marching along with pickaxes and rams... only for them to find out none of them have trespassing...
Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Game Development: Sniffing Glue
yeah but who stores 50 bones? >.>springyb wrote:Battering rams sound awesome. Hopefully this will give people a way to break out of getting gate trapped.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Game Development: Sniffing Glue
I store 50 bones just on the off-chance
that i may get glue to eat...
that i may get glue to eat...


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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Sniffing Glue
This is great stuff. The only objection I have is that both palisade and brick take 8 hours to break through with ram. Brick should provide a longer safe period IMO.
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Game Development: Sniffing Glue
let me rephrase.NaoWhut wrote:I store 50 bones just on the off-chance
that i may get glue to eat...
What normal people store 50 bones? >.>
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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warrri
- Posts: 1033
- Joined: Fri Aug 28, 2009 5:55 pm
Re: Game Development: Sniffing Glue
The ram forfeits the brickwall buff by far. Thanks for making paperwalls into butterwalls, since you only need 75 strength per person now, which can be done 10 strength alts with bearcape and btt. 8 hours is a joke, just build it in the forest nearby and drive to the wall when its done.jorb wrote: We've also increase the soak value of walls. Palisades now soak 20, and brick walls soak 50.
Oh, and there's a battering ram (Build -> Tools), and you should now be able to destroy houses.
The battering ram can be operated by four people simultaneously, and needs to dry for eight real hours (One ingame day) before it can be used. The battering ram gives a base of 20 points of damage to which the collected (STR/10) of all characters operating the ram is added.
Enjoy.
Seriously why cant you just listen to the community and make a proper buff, i dont get it.
Yes im mad, since this is the only update for 2 weeks and its a fucking useless and even one that makes walls worse than they were.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Game Development: Sniffing Glue
I seem to remember the community
asking for siege engines to take down
walls easier, and for it to be harder to
just break a wall with your hands.
i dunno what community you people
keep reffering to
asking for siege engines to take down
walls easier, and for it to be harder to
just break a wall with your hands.
i dunno what community you people
keep reffering to
Last edited by NaoWhut on Sat Mar 13, 2010 5:56 pm, edited 1 time in total.


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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Sniffing Glue
Good point, rams should really have very limited range. Make them fall apart after moving x tiles, or whatever.
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VoodooDog
- Posts: 856
- Joined: Sat Aug 01, 2009 10:27 pm
Re: Game Development: Sniffing Glue
"haha"
armer warri
armer warri