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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Approaches to Combat
Up again.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Approaches to Combat
Why the fuck is the UI still in the center of the screen? Is it just meant to make it impossible to see what's going on?





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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Game Development: Approaches to Combat
Looks interesting, don't particularly care enough to do any testing on it though.
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Game Development: Approaches to Combat
Loftar fights for our sanity with quantitative rebalancing!loftar wrote: Just to expand on it, we don't expect to have to redesign ranged combat entirely, but imagine (hope) that some quantitative rebalancing should be enough to bring it into some sort of sanity.
Control Panel - Java - Security tab - add "http://sh.seatribe.se" to your Exceptions listshadowchris wrote:so everytime I try to run the client i get this
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Approaches to Combat
To keep relevant things in one place, rather than all over the screen.DDDsDD999 wrote:Why the fuck is the UI still in the center of the screen? Is it just meant to make it impossible to see what's going on?
Where should it be?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
- Posts: 9096
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- Location: Your character database
Re: Game Development: Approaches to Combat
I for one, indeed, found it quite annoying in Legacy's system that combat info was spread out over three very distinct places on the screen.jorb wrote:To keep relevant things in one place, rather than all over the screen.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: Approaches to Combat
slide and dash give too few defence
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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stya
- Posts: 1037
- Joined: Wed May 21, 2014 3:13 pm
Re: Game Development: Approaches to Combat
shadowchris wrote:so everytime I try to run the client i get this

Here:

Security and:


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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Approaches to Combat
the same spot as in legacy that battle intensity wentjorb wrote:Where should it be?
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: Approaches to Combat
Make the moves dont repeat themselves all the time lol its bullshit.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..

