Why on god's green earth shouldn't they autocast? They did in Legacy. You are bullshit, lol. Smh, xd, prank.Ozzy123 wrote:Make the moves dont repeat themselves all the time lol its bullshit.
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jorb
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Re: Game Development: Approaches to Combat
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Burinn
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Re: Game Development: Approaches to Combat
Can't say I'm surprised that JLo prioritized this over adding new tables to the game. Fucking typical
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Ozzy123
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Re: Game Development: Approaches to Combat
Becouse I stop every damn time I cast anything?jorb wrote:Why on god's green earth shouldn't they autocast? They did in Legacy. You are bullshit, lol. Smh, xd, prank.Ozzy123 wrote:Make the moves dont repeat themselves all the time lol its bullshit.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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stya
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Re: Game Development: Approaches to Combat
I keep crashing again and again, can't play on test server 

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jorb
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Re: Game Development: Approaches to Combat
Right. That's a thing. Will consider.Ozzy123 wrote:Becouse I stop every damn time I cast anything?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
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Re: Game Development: Approaches to Combat
Do note that you can stop them by selecting them again, though.Ozzy123 wrote:Becouse I stop every damn time I cast anything?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ozzy123
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Re: Game Development: Approaches to Combat
Yes, but it shouldn't be like that anyways, for example 5/5 take aim goes to fast and I can't doubleclick it really and then after 0,1 sec click it again to get another coin.loftar wrote:Do note that you can stop them by selecting them again, though.Ozzy123 wrote:Becouse I stop every damn time I cast anything?
Its impossible to get your defence up if your enemy continues punching + flexing, moves giving defence should give more of it. In 2v1 scenario there is no way to do anything atm.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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loftar
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Re: Game Development: Approaches to Combat
When you can consistently gain more defense than the opponents gains offense, though, that just means the fight goes nowhere. Also note that you can often, or at least sometimes, fairly cheaply "extend" your defense by using blocks.Ozzy123 wrote:Its impossible to get your defence up if your enemy continues punching + flexing, moves giving defence should give more of it. In 2v1 scenario there is no way to do anything atm.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Juukin
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Re: Game Development: Approaches to Combat
Am I the only one that actually liked old combat, with move discoveries ect? It was a breath of fresh air to the old type of legacy combat which needed a rework really. Don't know what the issues were with the new one really that it had to be changed so urgently. Rather fix archery, as it's apparently "OP" (Nothing that I know from my own experience, just forums and other ingame contacts)
Overall it was interesting to fight people with different decks of cards, almost never the same fight. Don't know how this new combat will work, but I liked the previous one. Just my opinion.
Overall it was interesting to fight people with different decks of cards, almost never the same fight. Don't know how this new combat will work, but I liked the previous one. Just my opinion.
popfor wrote:jessy bby u r so bootiful u r a little princess from hevin and all thiese grodi men just want to use ur running skills in reel camberts. bby. its ok. I love you.
ChildhoodObesity wrote:why would juukin lie
Ozzy123 wrote: We are better at this game than you, we won, end of story.
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jorb
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Re: Game Development: Approaches to Combat
Ideally that should still be a thing.Juukin wrote:Overall it was interesting to fight people with different decks of cards
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose