Game Development: Approaches to Combat

Announcements about major changes in Haven & Hearth.
smileyguy4you
Posts: 378
Joined: Sun Sep 05, 2010 6:00 pm

Re: Game Development: Approaches to Combat

Post by smileyguy4you »

though never been to into the combat side of things, I'm glad you guys are updating it or testing things, and yay for testing it on a separate version where it can be heavily tested b4 implementing <3
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Pupsi
Posts: 550
Joined: Mon Jun 06, 2011 4:31 am
Location: heheh

Re: Game Development: Approaches to Combat

Post by Pupsi »

Pls make option to use
1 2 3 4 5
q w e r t

Instead 1 2 3 4 5 6 7 8 9 0
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12 :P
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Zeler
Posts: 1484
Joined: Thu Apr 14, 2011 2:09 pm

Re: Game Development: Approaches to Combat

Post by Zeler »

There are no stat caps.

Edit: actually they are set to 1000
Last edited by Zeler on Wed Jun 08, 2016 12:44 am, edited 1 time in total.
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Alkaline
Posts: 69
Joined: Fri May 27, 2016 12:35 am

Re: Game Development: Approaches to Combat

Post by Alkaline »

i dont understand new combat :?

Perhaps yes somehow will not bring any good
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jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Approaches to Combat

Post by jordancoles »

[5:46:40 PM] Jordan Coles: >Add legacy combat
>Readd drinking while moving
>Make movement hits do 25% instead of 75% extra weight
>Remove collision boxes from signposts
[5:46:55 PM] Jordan Coles: Disregard card system entirely
Also provide us with double-tap combat support in the default client
Last edited by jordancoles on Wed Jun 08, 2016 12:49 am, edited 1 time in total.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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Ozzy123
Posts: 2483
Joined: Sat Feb 11, 2012 4:27 pm

Re: Game Development: Approaches to Combat

Post by Ozzy123 »

You should make the distance from which you can hit a bit longer imo.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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ydex
Posts: 747
Joined: Mon Apr 11, 2011 4:08 pm

Re: Game Development: Approaches to Combat

Post by ydex »

Alkaline wrote:i dont understand new combat :?
agreed xD I do not get how colours come into this at all.. and ctrl+tab seams broken?
bold
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Clemence
Posts: 447
Joined: Sat Mar 19, 2011 5:26 am

Re: Game Development: Approaches to Combat

Post by Clemence »

Dont understand it either, well, it was good while it last, farmvill like in legacy for me.

Didi you ever play other games : you clik on button, you hit with the move, thats all.
I vote agains this patch, dont want it.
Or you could just see what the defences are and clik on attack wich is weak on the other side.
Anything more complicate is no more hunting beside bugging animals with bow for me.
Last edited by Clemence on Wed Jun 08, 2016 1:06 am, edited 1 time in total.
DeadlyPencil
Posts: 924
Joined: Sat Nov 21, 2009 12:17 am

Re: Game Development: Approaches to Combat

Post by DeadlyPencil »

tried to throw a spear at someone and it said i couldn't commit a crime. i check my system logs and i had turned criminal acts on.
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Ozzy123
Posts: 2483
Joined: Sat Feb 11, 2012 4:27 pm

Re: Game Development: Approaches to Combat

Post by Ozzy123 »

Image

HOW TO AD XD
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..

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