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bmjclark
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Re: Game Development: Approaches to Combat
Does your melee combat actually not affect the weight of your melee attacks? I assume that's a typo but i can't be sure 
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Scoodles
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Re: Game Development: Approaches to Combat
I can't connect, is the server down?
P.S. why is valhalla a free-for-all gankfest and not limited to duels?
Kinda hard to investigate the combat system when everybody attacks randomly
P.S. why is valhalla a free-for-all gankfest and not limited to duels?
Kinda hard to investigate the combat system when everybody attacks randomly
sabinati wrote:AAAIIEEEEEEEEEEEEEEE
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Pan_w_okularach
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Re: Game Development: Approaches to Combat
i noticed that with stingbmjclark wrote:Does your melee combat actually not affect the weight of your melee attacks? I assume that's a typo but i can't be sure
cleave seems to work alright
Memories of pain
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loftar
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Re: Game Development: Approaches to Combat
Pretty sure it does. What typo are you referring to?bmjclark wrote:Does your melee combat actually not affect the weight of your melee attacks? I assume that's a typo but i can't be sure :P
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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bmjclark
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Re: Game Development: Approaches to Combat
It just says "Weight: Determined by weapon * U". Doesn't say anything about melee weight in there.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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loftar
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Re: Game Development: Approaches to Combat
bmjclark wrote:It just says "Weight: Determined by weapon * U". Doesn't say anything about melee weight in there.
Further down in the same text wrote:Unless otherwise specified, weapons will use the geometric mean of their Vitality and your character's value in Melee Combat for their attack weight.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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bmjclark
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Re: Game Development: Approaches to Combat
Im retarded, carry on 
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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loftar
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Re: Game Development: Approaches to Combat
Will consider.Ozzy123 wrote:You should make the distance from which you can hit a bit longer imo.
Yes, someone -- someone! -- had found their way to the character creation room and tried to create a character in the non-existing world. And here I thought I could just throw up a test server without having to consider all the ways in which it could be 'sploited. Silly me.Scoodles wrote:I can't connect, is the server down?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Scoodles
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- Location: Canada
Re: Game Development: Approaches to Combat
It was the switch character button that dropped me thereYes, someone -- someone! -- had found their way to the character creation room and tried to create a character in the non-existing world. And here I thought I could just throw up a test server without having to consider all the ways in which it could be 'sploited. Silly me.
sabinati wrote:AAAIIEEEEEEEEEEEEEEE
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loftar
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Re: Game Development: Approaches to Combat
Yes, I'm well aware. Thank you very much for that piece of excellent and invaluable bugtesting. Ten dev-capes awarded.
"Object-oriented design is the roman numerals of computing." -- Rob Pike