Game Development: Approaches to Combat

Announcements about major changes in Haven & Hearth.
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dzielny_wojownik
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Re: Game Development: Approaches to Combat

Post by dzielny_wojownik »

i will test it more later, but atm the combat update looks good xddd
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Jacobian123
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Re: Game Development: Approaches to Combat

Post by Jacobian123 »

Pranked hard, 10/10 great to test the combat when I'm being ganked in .02 seconds right off the bat.
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Scoodles
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Re: Game Development: Approaches to Combat

Post by Scoodles »

Crashed my client when entering the hall

Possibly retribution for the character thing
haven.Defer$DeferredException: haven.Defer$CancelledException: Execution cancelled
at haven.Defer$Future.get(Defer.java:168)
at haven.MCache$Grid.getcut(MCache.java:187)
at haven.MCache.getcut(MCache.java:434)
at haven.MapView$2.setup(MapView.java:486)
at haven.RenderList.setup(RenderList.java:170)
at haven.RenderList.add(RenderList.java:247)
at haven.MapView.setup(MapView.java:821)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:170)
at haven.RenderList.setup(RenderList.java:197)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:1196)
at haven.Widget.draw(Widget.java:659)
at haven.Widget.draw(Widget.java:664)
at haven.GameUI.draw(GameUI.java:602)
at haven.Widget.draw(Widget.java:659)
at haven.Widget.draw(Widget.java:664)
at haven.RootWidget.draw(RootWidget.java:66)
at haven.UI.draw(UI.java:140)
at haven.HavenPanel.rootdraw(HavenPanel.java:295)
at haven.HavenPanel.run(HavenPanel.java:538)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.Defer$CancelledException: Execution cancelled
at haven.Defer$Future.cancel(Defer.java:117)
at haven.MCache$Grid.dispose(MCache.java:275)
at haven.MCache.trimall(MCache.java:543)
at haven.MCache.invalblob(MCache.java:377)
at haven.Session$RWorker.handlerel(Session.java:514)
at haven.Session$RWorker.getrel(Session.java:554)
at haven.Session$RWorker.run(Session.java:618)
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apoc254
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Re: Game Development: Approaches to Combat

Post by apoc254 »

Well.. I tested it... and it feels like the same system, but with even more complicated principles. While I do not like this system at all, I did not like the previous system at all either. So I don't think my opinion will be of much use. Sorry... :?
stickman
Posts: 660
Joined: Sat Nov 21, 2009 12:40 am

Re: Game Development: Approaches to Combat

Post by stickman »

am I the only one with tons of bugs? also terrible graphical issues... way worse then normal. unable to click on windows...
Last edited by stickman on Wed Jun 08, 2016 2:33 am, edited 1 time in total.
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jordancoles
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Re: Game Development: Approaches to Combat

Post by jordancoles »

stya wrote:
shadowchris wrote:so everytime I try to run the client i get this
Image
Image
Here:
Image

Security and:

Image
Please provide a better explanation lol
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apoc254
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Re: Game Development: Approaches to Combat

Post by apoc254 »

if on windows. go to control panel and open up java, then navigate to security and follow those instructions.
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Hasta
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Re: Game Development: Approaches to Combat

Post by Hasta »

jordancoles wrote:Please provide a better explanation lol
Will this suffice?
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9005exp
Posts: 34
Joined: Sun Oct 19, 2014 1:47 am

Re: Game Development: Approaches to Combat

Post by 9005exp »

lmfao you didnt really fix anything all people still do it spam shield up and parry and legit i was 3v1 someone and the guy didnt die
remove cards or there will be no fix
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RJT
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Re: Game Development: Approaches to Combat

Post by RJT »

Okay okay, so, we knew the old system was broken, and I'm glad you're taking some legacy ideas, but, can we just expedite the process and go ahead and transfer like, W6 combat to Hafen? We're heading that way anyway, lets get it done guys, it'll be great. #MakeHafenGreatAgain
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