Game Development: Approaches to Combat

Announcements about major changes in Haven & Hearth.
9005exp
Posts: 34
Joined: Sun Oct 19, 2014 1:47 am

Re: Game Development: Approaches to Combat

Post by 9005exp »

RJT wrote:Okay okay, so, we knew the old system was broken, and I'm glad you're taking some legacy ideas, but, can we just expedite the process and go ahead and transfer like, W6 combat to Hafen? We're heading that way anyway, lets get it done guys, it'll be great. #MakeHafenGreatAgain
i agree
User avatar
Hasta
Posts: 2250
Joined: Sun Sep 14, 2014 3:27 pm

Re: Game Development: Approaches to Combat

Post by Hasta »

9005exp wrote:
RJT wrote:Okay okay, so, we knew the old system was broken, and I'm glad you're taking some legacy ideas, but, can we just expedite the process and go ahead and transfer like, W6 combat to Hafen? We're heading that way anyway, lets get it done guys, it'll be great. #MakeHafenGreatAgain
i agree
I disagree. I believe the strong lobbying of #MakingHafenLegacyAgain strives to do so, not in a small part, due to nostalgic reasons mixed with duckling syndrome.

Let's give something new(-ish) a chance maybe?
User avatar
shadowchris
Posts: 973
Joined: Thu Aug 12, 2010 2:25 am
Location: Maze's Basement

Re: Game Development: Approaches to Combat

Post by shadowchris »

The card system needs to go. Or at least allow us to use custom key bindings..
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
9005exp
Posts: 34
Joined: Sun Oct 19, 2014 1:47 am

Re: Game Development: Approaches to Combat

Post by 9005exp »

shadowchris wrote:The card system needs to go. Or at least allow us to use custom key bindings..
+1
User avatar
Hasta
Posts: 2250
Joined: Sun Sep 14, 2014 3:27 pm

Re: Game Development: Approaches to Combat

Post by Hasta »

shadowchris wrote:at least allow us to use custom key bindings..
That would cause a lot of confusion with custom clients as they have their own hotkeys layout. We need to think of a workaround. F1-F4 and 123456 maybe? scratch that, completely forgot about F hotbelt...
Last edited by Hasta on Wed Jun 08, 2016 3:13 am, edited 1 time in total.
User avatar
The_Blode
Posts: 601
Joined: Sat Oct 08, 2011 7:51 am
Location: Location: Location

Re: Game Development: Approaches to Combat

Post by The_Blode »

jordancoles wrote:
stya wrote:
shadowchris wrote:so everytime I try to run the client i get this
Image
Image
Here:
Image

Security and:

Image
Please provide a better explanation lol
Why have an explanation when you can have a M Y S T E R Y ?
Also I'm of the opinion that anyone who owns a computer should be skilled enough with it to be able to use those clues as if they were a 12 step set of instructions.
Also how are you enjoying the perpetual fire that just migrated away from Fort McHeroin?
User avatar
boshaw
Posts: 1612
Joined: Tue Jun 01, 2010 10:22 pm

Re: Game Development: Approaches to Combat

Post by boshaw »

shadowchris wrote:The card system needs to go. Or at least allow us to use custom key bindings..
I think we should keep piling things on top of the wonderful card system until it's perfect.
DeadlyPencil
Posts: 924
Joined: Sat Nov 21, 2009 12:17 am

Re: Game Development: Approaches to Combat

Post by DeadlyPencil »

can u make it so skills have a red highlighting or are black and white if you do not have the IP required for the move. because the requirements are not on the icons themselves, you basically have to memorize all the skills. it was like this in old haven, but lots of custom clients indicate if you can use the skill or not, it would be nice if you added that in.

an animation, icon showing what attack someone did on u would be nice, similar to old haven. at the moment, you do not know what attacks someone is doing on u.

my thoughts so far:

i think this new combat is overly complicated. not only do i have to watch what their defence bar is at, but they also have defencive moves that i now have to watch for. i would perfer a simplier system, closer to the old haven where you can just jump punch if you have no clue what your doing. my dad could actually fight animals in the old haven. he cannot in this version and absolutly will not be able to under this new test system. and you might say, who cares about those people, well. he probably plays more than most people, so be careful which player base you strive to keep, the people who quit every world half way through, or the people who actually play each world start to finish.

Under this system it seems really hard to kill someone 1 on 1. i was sparing with a guy and although i was slowly winning, i could never actually damage him because he would get a little defence up before i could sting him, its possible with more practice it might be more obvious. i haven't tried that blood skill, so maybe that will allow people to 2 attacks fast.

Also i think u need to revisit armour blocking 100% of damage. punches that go through defence should damage the other player somehow.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Approaches to Combat

Post by loftar »

shadowchris wrote:Or at least allow us to use custom key bindings..
To be fair, I think that is one of the primary use-cases for custom clients.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Astarisk
Posts: 882
Joined: Fri Aug 13, 2010 7:08 am

Re: Game Development: Approaches to Combat

Post by Astarisk »

Quick thoughts on the combat changes:

1) Fights will last far far too long for a kill to ever happen. (Not unless you out stat your opponent vastly, and that's assuming a fight ends, I currently just peace so we can move on in spars)
2) Steal thunder is broken as fuck, its too easy to spam + a fast cool down. You wont ever be able to get IP if your opponent has this in their deck, and it seems a lot of the moves have an ip cost attached to them.
3) Even if you manage to speed up combat, the amount of skills might just make it a clusterfuck imo between all the mechanics already added in.
IRC/IGN: Rawrz

Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4

Return to “Announcements”