There should be option to change keys that combat moves work from. For example. Instead of 1234567890 -> 1234 qwerty or f1f2 f3 f4 f5 f6 f7 f8 f9 f10
Also, moves should be clickable + key that you can use it from should be on top of that move.
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shubla
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Combat (on test server)
Last edited by Granger on Wed Jun 08, 2016 9:20 am, edited 1 time in total.
Reason: made title clearer
Reason: made title clearer

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Hasta
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Re: Combat (on test server)
both qwerty and F1-F10 are very commonly used in custom clients for additional hotkeys or pre-set hotbelts, that could cause some conflicts. Maybe numpad? But some people don't have it on keyboards.
I personally would be very pleased to see 12345 and modkey+12345, like, SHIFT or ALT.
I personally would be very pleased to see 12345 and modkey+12345, like, SHIFT or ALT.
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shubla
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Re: Combat (on test server)
but numbers are already conflicting default client hotbar.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Hasta
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Re: Combat (on test server)
That's exactly why they are not used for hotkeys with custom clients. This "conflict" is intended, tested and planned with default client, and those 1-0 buttons are guaranteed to be free of additional hotkeys in custom clients. But they are inconvenient. That's our problem: the only keys that are guaranteed to not cause a cascade of necessary re-bindings are inconvenient.
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shubla
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Re: Combat (on test server)
Custom clients will have customizable combat move keys anyway.
But it would be nice to have them on default client too.
But it would be nice to have them on default client too.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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MadNomad
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Re: Combat (on test server)
maybe just make a menu for moves which allows us to put moves on hotbar like in old haven? everyone will have moves on certain hotkey they want.
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MagicManICT
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Re: Combat (on test server)
Haven't been following the mods that much last couple of worlds (just been derping around as a hermit or wanderer). Why doesn't one have configurable hotkeys yet? I don't recall any of the old ones doing so. Then again, it's almost considered "standard" feature in any game today, so why isn't this in the base client?Hasta wrote:both qwerty and F1-F10 are very commonly used in custom clients for additional hotkeys or pre-set hotbelts, that could cause some conflicts. Maybe numpad? But some people don't have it on keyboards.
I personally would be very pleased to see 12345 and modkey+12345, like, SHIFT or ALT.
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