Just a thought on what I and maybe a few other have on the problems with being able to travel to community/trade centers,
Currently there is the charter stone, which for non villages are somewhat difficult to make due to material rarity, and even after making one if you can you need to then travel overland to your target charter stone to get its "name".
okay method I suppose however not a method that is very conducive to actually encourage community services.
My Idea would require either a rework of charter stones or new structures ( One structure being similar to the charter stone, maybe even more labor intensive to create, and a second much easier object that nearly anyone can create
the first structure just like the charter stone is built and named while the second object is built with the target name as part of the structure being the only place the user can travel to from it,
Not sure this makes any sense to the Devs, but then again I have great faith that the have much larger IQ's than I do, Otherwise I would be the programmer and not relying on them to make this great game.
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boreial
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DDDsDD999
- Posts: 5766
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Re: Charter Stone replacement idea
Pretty sure loftar's already considered some form of cheap "away-only" charter-stone type structure.





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DanteThanatos
- Posts: 173
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Re: Charter Stone replacement idea
Or perhaps an expendable one with no regional resources.
Or make it require a skill.
Or make it require a skill.
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SpidersEverywhere
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Re: Charter Stone replacement idea
If charterstone discovery stays as is maybe they could be describable?
skreee
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LadyGoo
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Re: Charter Stone replacement idea
Good ideaSpidersEverywhere wrote:If charterstone discovery stays as is maybe they could be describable?
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shubla
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Re: Charter Stone replacement idea
Currently charter stones are pretty much useless.
Not many people have access to rock crystals and heartwood leaves or lot of cha.
Not many people have access to rock crystals and heartwood leaves or lot of cha.

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