In real life, you can't use a kiln made straight from fresh, wet clay. Or cauldron, or anything.
When you make a cauldron, kiln, or anything made from clay, you have to light it and let it harden. Fill the kiln or cauldron with fuel, light it, and wait a couple hours then you can use it. Or, maybe simply light a pile of wood that's right next to it. (Although that good pop up a few bugs if you don't snap the clay structure to tiles, and instead use Ctrl to place it.)
Just seems right. Thoughts?
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linkfanpc
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Burning Clay Structures
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Alkaline
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boreial
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Re: Burning Clay Structures
other than for realism, what would be the purpose?
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linkfanpc
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Re: Burning Clay Structures
Erm, none. Maybe give some rare curio when hardening? I mean the bottom of a cauldron made from fresh clay would just drip away even if empty. And even then, there no way it could hold anything without falling away. In fact trying to make it would result in it falling away into a pile of clay and a stick.boreial wrote:other than for realism, what would be the purpose?
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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SacreDoom
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Re: Burning Clay Structures
In my opinion, realism for the sake of realism is never a good idea in a game. Sure, realism is fine if it introduces interesting mechanics or new ways to spice up the gameplay, but this would just be another thing to add to the already long list of overly tedious mechanisms you need to go through to achieve things in the game. What purpose is there here, besides adding tedium? This doesn't strike me as very interesting or innovative, just as a hindrance.
Don't let overcomplication of mechanics ruin H&H like it did Salem.
Don't let overcomplication of mechanics ruin H&H like it did Salem.
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sabinati
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Re: Burning Clay Structures
to include fuel quality in the kiln quality formula?boreial wrote:other than for realism, what would be the purpose?
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MadNomad
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Re: Burning Clay Structures
yeah, good idea. coal is usually higher q than clay, so people who found good coal could make better clay tools
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linkfanpc
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Re: Burning Clay Structures
Yes! Great idea!sabinati wrote:to include fuel quality in the kiln quality formula?boreial wrote:other than for realism, what would be the purpose?
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Lunarius_Haberdash
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Re: Burning Clay Structures
From personal real life experience the original premise of this argument is wrong. Often the first firing of a kiln is used to dry the kiln, while cooking materials inside.
A good example of this is making lampwork beads, but it isn't the only valid example.
However, including the quality of the wood in the quality of the final product is actually a neat idea.
A good example of this is making lampwork beads, but it isn't the only valid example.
However, including the quality of the wood in the quality of the final product is actually a neat idea.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Enjoyment
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Re: Burning Clay Structures
Emm... why?Lunarius_Haberdash wrote:However, including the quality of the wood in the quality of the final product is actually a neat idea.
Actually taking fuel quality in ANY product quality is BAD idea. It is just a fuel. It can burn for longer time, may produce heater, cleaner light, but it just a source of temperature. If your iron ore sucks in quality - u shouldn't be able to smelt a fine quality steel from it, just because u lit a smelter with high-quality coal. Even if it was created from the blood of virgin-dinosaurs exactly 1 million years ago. No way. U should try harder and find good quality ore instead. And if your wife made a cake from swamp water and bone flour, it want taste good just becase u lit your oven with high-quality buxus.
So, I personally don't think that
And I think, that influence of fuel in resulting products should be removed at all. More of this - if coal q won't be taken into account for resulting product quality - people won't rebuild all their brick structures everytime they stuck +5q coal, but only if they've find +5q clay, which seems more logical for as all this fuel quailty grinding now.including the quality of the wood in the quality of the final product is actually a neat idea.
English is neither my native lang, nor my best side...