I read the comprehensive post of dev's on the new ranged combat system which made it easy to understand.
I can't however find one for melee combat that addresses the formulas for chance to hit, damage, the different weapon types (IMM's is it?) and which moves and or attacks are driven by melee and which by unarmed (eg. I seem to recall someone telling me that sidestep uses unarmed stat and block uses melee).
Is this info available and if so any idea where please?
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Sarge
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Melee combat explained
factnfiction101 wrote:^I agree with this guy.
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UnrealJake
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Re: Melee combat explained
I have only used unarmed a few times, the first was when I punched a deer and missed, me and my friends then re-enacted Dunkirk. The second time, I saw a hunter with a trapped bear, I moved in in my boat, punched it and then ran away, so I can't realy tell you much about melee, but what is this about the ranged?
Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.
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Sarge
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Re: Melee combat explained
viewtopic.php?f=6&t=4765&start=0UnrealJake wrote:...but what is this about the ranged?
factnfiction101 wrote:^I agree with this guy.
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UnrealJake
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Re: Melee combat explained
Ahhh, thanks a lot, pity I use unarmed xD
Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.
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Dataslycer
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Re: Melee combat explained
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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UnrealJake
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Re: Melee combat explained
Ahh, that's very helpful, cheers 
Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.
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Sarge
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Re: Melee combat explained
Thanks, but I'm still keen to know what the formula's are... but it seems that they are not public knowledge then 
factnfiction101 wrote:^I agree with this guy.