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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: screenshots of salem
I never tried it, does it stay consistently fun after a while? Or does all fun halt over the course of a few days after the end of perceived linear progression?
LS of Twin Lakes BIG TRUCKS
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Jalpha
- Under curfew
- Posts: 1841
- Joined: Thu Aug 22, 2013 12:16 pm
Re: screenshots of salem
It's pretty much like Hafen but with more fluff along the way and a couple of snares to try and force you to keep playing. Plus the devs are terribad, great game if you like chugging choad.
Laying flat.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: screenshots of salem

Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Atamzsiktrop
- Posts: 1124
- Joined: Sun Apr 01, 2012 10:32 am
Re: screenshots of salem
I like their no-bullying policy, where for swearing and being "mean" (or, in other words, saying anything bad about the devs - which is considered a death sentence level crime) you will be banned. I think Hafen and forums could use a system like that, too.
Also them helping players they like in many ways is cool.
No matter how bad Hafen is, Salem is worse. xD
Also them helping players they like in many ways is cool.
No matter how bad Hafen is, Salem is worse. xD
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Nikixos
- Posts: 50
- Joined: Thu Mar 15, 2012 7:00 pm
Re: screenshots of salem
Oh wow, don't troll, both are similar games but with different key aspects and focus, Salem has darkness and witchcraft while haven has a lot of differently implemented stuff. Both are good games and both will be hard to learn from start. Bored/Killed in one? Hop to other for a while, why not? None is better than the other unless fanboy.
IDK what kind of image to post to make it on topic, also i was the one that killed grapiefruit, she played for like 155 days (there's an npc counting how much time you spent online) until she left scents on one of my abandoned villages with her main...

IDK what kind of image to post to make it on topic, also i was the one that killed grapiefruit, she played for like 155 days (there's an npc counting how much time you spent online) until she left scents on one of my abandoned villages with her main...

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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: screenshots of salem
Well, it's a matter of perspective. In Hafen, developers tend to abuse and torment players they dislike.Atamzsiktrop wrote: Also them - [developers] - helping players they like in many ways is cool.
Good thing is, they dislike all players equally >.<
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: screenshots of salem
Things I liked in Salem and would prefer in Haven.
+Fluff
+Witchcraft. These days it almost feels weird that you can't just Google how certain stuff in game works. (Devs have threatened to change mechanics to new ones if they are "leaked.")
+Toolbelts
+Wrought Iron crafting process that allows you to turn cast iron into wrought with 1:1 ratio and encourages social play albeit it's punishing for hermits
+Inspirationals system could be considered better than having to constantly fill study screen in Haven. Comes down to personal preference. Will you rather grind generic Learning Points or plan how to fill your proficiency bars most effectively?
Things where games are equal
:Current FEP system in Hafen and Salem's gluttony system are, in my personal opinion, about equally strong mechanics. I assume many people prefer one or another but I'll sit on the fence for this one.
Things I don't like in Salem and Haven does better
-Cupboards and storage space in general is really expensive, encouraging you to carry everything you own in your inventory and then lose it because game doesn't let you log in where you logged out for some reason
-Salem has no stat caps or resets. Results in people whose humour values are hundreds of points above you. Fresh spawn player can have hard time to do anything because their humour bars are so low and game is balanced for people with LOTS of humours.
-Combat is skill-based in theory but its nearly impossible to defeat player who has twice your humours
I think main reason I quit was because I felt there aren't awful lot of other things to do other than grind your character. The fact that other players were so far ahead made it feel futile.
+Fluff
+Witchcraft. These days it almost feels weird that you can't just Google how certain stuff in game works. (Devs have threatened to change mechanics to new ones if they are "leaked.")
+Toolbelts
+Wrought Iron crafting process that allows you to turn cast iron into wrought with 1:1 ratio and encourages social play albeit it's punishing for hermits
+Inspirationals system could be considered better than having to constantly fill study screen in Haven. Comes down to personal preference. Will you rather grind generic Learning Points or plan how to fill your proficiency bars most effectively?
Things where games are equal
:Current FEP system in Hafen and Salem's gluttony system are, in my personal opinion, about equally strong mechanics. I assume many people prefer one or another but I'll sit on the fence for this one.
Things I don't like in Salem and Haven does better
-Cupboards and storage space in general is really expensive, encouraging you to carry everything you own in your inventory and then lose it because game doesn't let you log in where you logged out for some reason
-Salem has no stat caps or resets. Results in people whose humour values are hundreds of points above you. Fresh spawn player can have hard time to do anything because their humour bars are so low and game is balanced for people with LOTS of humours.
-Combat is skill-based in theory but its nearly impossible to defeat player who has twice your humours
I think main reason I quit was because I felt there aren't awful lot of other things to do other than grind your character. The fact that other players were so far ahead made it feel futile.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: screenshots of salem
Combat in salem is not very good.vatas wrote:Things I liked in Salem and would prefer in Haven.
+Fluff
+Witchcraft. These days it almost feels weird that you can't just Google how certain stuff in game works. (Devs have threatened to change mechanics to new ones if they are "leaked.")
+Toolbelts
+Wrought Iron crafting process that allows you to turn cast iron into wrought with 1:1 ratio and encourages social play albeit it's punishing for hermits
+Inspirationals system could be considered better than having to constantly fill study screen in Haven. Comes down to personal preference. Will you rather grind generic Learning Points or plan how to fill your proficiency bars most effectively?
Things where games are equal
:Current FEP system in Hafen and Salem's gluttony system are, in my personal opinion, about equally strong mechanics. I assume many people prefer one or another but I'll sit on the fence for this one.
Things I don't like in Salem and Haven does better
-Cupboards and storage space in general is really expensive, encouraging you to carry everything you own in your inventory and then lose it because game doesn't let you log in where you logged out for some reason
-Salem has no stat caps or resets. Results in people whose humour values are hundreds of points above you. Fresh spawn player can have hard time to do anything because their humour bars are so low and game is balanced for people with LOTS of humours.
-Combat is skill-based in theory but its nearly impossible to defeat player who has twice your humours
I think main reason I quit was because I felt there aren't awful lot of other things to do other than grind your character. The fact that other players were so far ahead made it feel futile.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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dzielny_wojownik
- Posts: 703
- Joined: Thu Oct 02, 2014 10:38 am
- Location: Trapped in the autism cage with William
Re: screenshots of salem
salem is doomed to be shit aslong carver is at the wheel
haven is almost shit but still has potential even with the current devs
i do like old jorb tho viewtopic.php?f=6&t=4567
on the topic tho

doing some cooking anyone wanna join?
haha
haven is almost shit but still has potential even with the current devs
i do like old jorb tho viewtopic.php?f=6&t=4567
on the topic tho
doing some cooking anyone wanna join?
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: screenshots of salem
You have more likes for Salem than Haven. Do you not play this Haven for Salem substitute? Or maybe few Haven goodness is heavier weight than many Salem goodness? Or maybe this is example of pinko illogic?vatas wrote:Things I liked in Salem and would prefer in Haven.
+Fluff
+Witchcraft. These days it almost feels weird that you can't just Google how certain stuff in game works. (Devs have threatened to change mechanics to new ones if they are "leaked.")
+Toolbelts
+Wrought Iron crafting process that allows you to turn cast iron into wrought with 1:1 ratio and encourages social play albeit it's punishing for hermits
+Inspirationals system could be considered better than having to constantly fill study screen in Haven. Comes down to personal preference. Will you rather grind generic Learning Points or plan how to fill your proficiency bars most effectively?
Things where games are equal
:Current FEP system in Hafen and Salem's gluttony system are, in my personal opinion, about equally strong mechanics. I assume many people prefer one or another but I'll sit on the fence for this one.
Things I don't like in Salem and Haven does better
-Cupboards and storage space in general is really expensive, encouraging you to carry everything you own in your inventory and then lose it because game doesn't let you log in where you logged out for some reason
-Salem has no stat caps or resets. Results in people whose humour values are hundreds of points above you. Fresh spawn player can have hard time to do anything because their humour bars are so low and game is balanced for people with LOTS of humours.
-Combat is skill-based in theory but its nearly impossible to defeat player who has twice your humours
I think main reason I quit was because I felt there aren't awful lot of other things to do other than grind your character. The fact that other players were so far ahead made it feel futile.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.