JORB can't into mathsHasta wrote:Some food for thought for all the disgruntled hunters out there.
Character: MM 279, PERC 524.
q120 Bow + q 106 Arrow:
- Aiming time (before the meter stops ticking altogether) ~15 sec.
- Meter filled ~90%
- damage @ Bear = 448
q112 Boar Spear:
- Aiming time ~7 sec.
- Meter filled ~95%
- damage @ same Bear = 446
That's peculiar, huh.
-
maslov2
- Posts: 91
- Joined: Thu Sep 03, 2015 9:39 pm
Re: Game Development: Bagpipe Brawl
-
maslov2
- Posts: 91
- Joined: Thu Sep 03, 2015 9:39 pm
Re: Game Development: Bagpipe Brawl
GOOD update? That's perfect example of brainless ppl.Atamzsiktrop wrote:It amazes me how Maslow is acting like he didn't see it coming.
Good update.
-
Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Game Development: Bagpipe Brawl
Character: MM 30 PERC 33cyrus9586 wrote: Suggestion go with somethign more average to newer people. Say 40 perc and 30 MM using a q20 bow/arrows/spear. At that point I would be more inclined to accept the facts. Also do the same from a boat as most newer people would try that first.
q23 Bow + q17 Bone Arrow:
- Aiming time (on foot): ~20 sec.; meter filled ~90% (i'd say it's 87 or 88, but let's round it up).
- Aiming time (from boat @ Deer): ~40 sec.; meter filled ~60%.
- Damage (from boat @ Deer) = 89.
q23 Boar Spear:
- Aiming time (on foot): ~11 sec.; meter filled ~95%
- Aiming time (from boat @ Deer): ~20 sec.; meter filled ~85%.
- Damage (from boat @ Deer) = 146 (almost 1shot).
q61 (silver one) Boar Spear had roughly the same timers but hit Deer for 196, by the way, one-shotting the creature.
It seems to me that low-level hunting is indeed more viable with a spear now. I mean, my arrows were kinda lower than a bow but that wouldn't make for 60 additional damage at this quality. So, q30 spear, 30 MM 30 PERC should be enough to 1shot deers. And would be fairly easy to get, with the abundance of metal in this world. Sprucecaps rejoice.
Last edited by Hasta on Tue Jun 21, 2016 11:42 am, edited 1 time in total.
-
Enjoyment
- Under curfew
- Posts: 932
- Joined: Mon Oct 12, 2015 6:32 pm
- Location: Kyiv, Ukraine
Re: Game Development: Bagpipe Brawl
While I do appreciate your efforts to test math out, I should admit that "pure newbie" won't get q23 bow... It will use q10 bow for hunting - higher q bows and arrows means you've already got h-q hides for strings. But you can't get them if you can't kill high q game.Hasta wrote:cyrus9586 wrote: Suggestion go with somethign more average to newer people. Say 40 perc and 30 MM using a q20 bow/arrows/spear. At that point I would be more inclined to accept the facts. Also do the same from a boat as most newer people would try that first.It seems to me that low-level hunting is indeed more viable with a spear now. I mean, my arrows were kinda lower than a bow but that wouldn't make for 60 additional damage at this quality.
English is neither my native lang, nor my best side...
-
Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Game Development: Bagpipe Brawl
Dude. False. Survival ~30 is a must for any newb. ~q30 taproots and nettle are fairly common. That would already make a q20 bow with "stock" q10 bough. Small animals (rabbits, squirrels, hedgehogs) also commonly higher than q10, that'll give bones for arrows. And, anyways, my math was to prove that hunting with a spear is better (and it is also not that hard to obtain, and it's much harder to lose than an arrow).Enjoyment wrote: While I do appreciate your efforts to test math out, I should admit that "pure newbie" won't get q23 bow... It will use q10 bow for hunting - higher q bows and arrows means you've already got h-q hides for strings. But you can't get them if you can't kill high q game.
-
gad432
- Posts: 108
- Joined: Tue Sep 08, 2015 8:06 pm
Re: Game Development: Bagpipe Brawl
hunt from boat 100% lose arrow or spear
-
Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Game Development: Bagpipe Brawl
True. But it's a price of 100% not being hit unless make stupid mistake.gad432 wrote:hunt from boat 100% lose arrow or spear
If I had to start from ground zero, I'd focus on getting few decent spears and hunted using cliffs, or spam-crafted a ton of crappy spears and traded them each for 1 killed animal =) But, then again, that takes some experience in game mechanics and current situation.
-
tehnox
- Posts: 13
- Joined: Sat Jul 14, 2012 8:13 am
Re: Game Development: Bagpipe Brawl

instead of reduce some archery stats by 10-20% and then get feedback about it, we simply remove MM from game
qualitative development or intellectual poverty
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Bagpipe Brawl
Oh look. somone is upset because archery main is not op anymoretehnox wrote:
instead of reduce some archery stats by 10-20% and then get feedback about it, we simply remove MM from game
qualitative development or intellectual poverty

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
gad432
- Posts: 108
- Joined: Tue Sep 08, 2015 8:06 pm
Re: Game Development: Bagpipe Brawl
I suggest:
return aiming speed.
Leave as is damage
30% armor penetration would be ok considering that the small base
10% of the damage is applied to the wound. bleed. which causes 1% of their size in the second. Prior to the extraction of an arrow.
return aiming speed.
Leave as is damage
30% armor penetration would be ok considering that the small base
10% of the damage is applied to the wound. bleed. which causes 1% of their size in the second. Prior to the extraction of an arrow.