Melee/UA hunting is super easy and much less time consuming than marksmanship hunting. And I am for sure in the "casual gamer" category.
I can easily melee hunts bears/moose with 55UA/130MC and about 100AGI/100STR (this values AFTER bonuses and with low quality bronze gear). If you have a horse you are set.
The idea of traps/snare is super good. You could also implement, I don't know, poisons to apply to arrows to make it a bit more fun and use debuffs. Animals running away are definitely a problem until you get a horse.
Thank you for the updates and for trying to make the game better.
And, I mean, Jorb and Loftar push an update every week, the updates cannot be perfect. You should be grateful that they are developing the game with so much input from us.
-
ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Bagpipe Brawl
archery was much easier before and instead u would only need like 100mm and some percdarkulrich wrote:Melee/UA hunting is super easy and much less time consuming than marksmanship hunting. And I am for sure in the "casual gamer" category.
I can easily melee hunts bears/moose with 55UA/130MC and about 100AGI/100STR (this values AFTER bonuses and with low quality bronze gear). If you have a horse you are set.
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
-
ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Game Development: Bagpipe Brawl
That is an issue I have too. And nearly half my w8 kin list quit mentioning variations of this as a reason.Archiplex wrote:Honestly sometimes it really feels like you guys have no idea what the impact of your changes are going to be before pushing them.
But here's the thing about this update:
Melee combat is becoming more complex. Archery is useless for hunting unless you have a good bow or a horse. Do we really expect new players to have access to q100+ bows, or to have enough ua and combat experience to be able tame a horse or to kill things on melee?
How could new players even kill a fox in that scenario? They'd need to find a wild horse, find the target animal, have a boat nearby so they can escape if the animal doesn't flee, be close to a river, and manage to kill the animal on a horse before they're out of pony power and despite the longer cooldown on mounts. That's too many variables and too much RNG dependency.
There's already a lot of information that new players have to absorb,including unspoken community behavior in-game. Now there's also hunting.
You can say "git gud", but the game needs to be accessible for new players. If it's not, the game will die.
Venator
-
DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Bagpipe Brawl
Yeah ok.mkot1 wrote:Hunting with bow was an one of the few interesting things in the game.





-
apoc254
- Posts: 214
- Joined: Sat Oct 10, 2015 4:23 am
Re: Game Development: Bagpipe Brawl
At least somebody else can see the real issue here. ^ven wrote:That is an issue I have too. And nearly half my w8 kin list quit mentioning variations of this as a reason.Archiplex wrote:Honestly sometimes it really feels like you guys have no idea what the impact of your changes are going to be before pushing them.
But here's the thing about this update:
Melee combat is becoming more complex. Archery is useless for hunting unless you have a good bow or a horse. Do we really expect new players to have access to q100+ bows, or to have enough ua and combat experience to be able tame a horse or to kill things on melee?
How could new players even kill a fox in that scenario? They'd need to find a wild horse, find the target animal, have a boat nearby so they can escape if the animal doesn't flee, be close to a river, and manage to kill the animal on a horse before they're out of pony power and despite the longer cooldown on mounts. That's too many variables and too much RNG dependency.
There's already a lot of information that new players have to absorb,including unspoken community behavior in-game. Now there's also hunting.
You can say "git gud", but the game needs to be accessible for new players. If it's not, the game will die.
-
Jesus_Smith_Nandez
- Posts: 2421
- Joined: Sun Mar 16, 2014 7:15 am
- Location: Canada
Re: Game Development: Bagpipe Brawl
This is correct. As a noob, the only animals I can still kill consistently are boars, badgers, and foxes, that's with knowledge of the combat system. I guess it would be different if you had a horse but way too tedious to do without access to a metal weapon.ven wrote: words
With the new archery, if something moves faster than you when it flees, it's basically out of bounds until you have enough stats to tank it and a good metal sword, at which point you're not a noob anymore anyway.
HnH Videos
God bless
God bless
-
boreial
- Posts: 536
- Joined: Mon Sep 02, 2013 4:02 am
- Location: Smack dab in the middle of NoWhere
Re: Game Development: Bagpipe Brawl
Waiting for next update on Archery before abandoning MM for MC, being that I do not actively pursue PvP, Prior to the nerf I put very few points into MC Vs. MM since hunting with a bow was both easier and safer for character and armor wear than Melee. I do hope that some of the nerf is negated but even if not it is not, to me, a game breaker, it just means I have to follow a different path than I wanted.
-
maslov2
- Posts: 91
- Joined: Thu Sep 03, 2015 9:39 pm
Re: Game Development: Bagpipe Brawl
Nothing changes yet? Jorb just ruined archers life in hafen. Hope that will ruin Jorb life 
-
MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Game Development: Bagpipe Brawl
Stop crying. Working as intended. 
-
AbsK
- Posts: 54
- Joined: Fri Jun 03, 2011 10:50 pm
Re: Game Development: Bagpipe Brawl
Okay, I've just read through the whole thread, and it is a long ass thread i didn't need to go through. Regardless, I'm glad i did because now i have a few suggestions i think are worthwhile.
Suggestion 1- Varied arrows
Suggestion 2- Armor/arrow interaction + shields (special cases for certain armors)
Suggestion 3- Aim speed and special skills
The Bare Minimum
I think this change has reduced archery to useless, as if you can't kill an animal in your first shot and it runs faster than you, there's no point chasing it because you probably won't kill it with your second shot either. With my characters skills it'd take 8/9 shots to kill a moose, and it runs faster than me and if i miss and it aggros me I'm still done for.
Suggestion 1- Varied arrows