Game Development: Bagpipe Brawl

Announcements about major changes in Haven & Hearth.
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Ozzy123
Posts: 2483
Joined: Sat Feb 11, 2012 4:27 pm

Re: Game Development: Bagpipe Brawl

Post by Ozzy123 »

maslov2 wrote:l o l
U FKER, GO 1v1 melle. i will fuck u. and u will cry close wombat is imba. hahaha
hs?

HS? im Hawkeye, a guy wich 2shooted you ez, when u was like running and not able to switch fast to wepons and to use trees to avoid arrows.... feking... LEL... NERFFFF bowz..
he probably wants your hearth secret to set the 1v1 lol
Last edited by Ozzy123 on Thu Jun 23, 2016 10:23 pm, edited 1 time in total.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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ChildhoodObesity
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Game Development: Bagpipe Brawl

Post by ChildhoodObesity »

u act like its hard to point and click bro, ur also the same guy who had like best char w7 and died full change cuz u couldnt get in boat then u quit the game huehue
maslov2
Posts: 91
Joined: Thu Sep 03, 2015 9:39 pm

Re: Game Development: Bagpipe Brawl

Post by maslov2 »

ChildhoodObesity wrote:u act like its hard to point and click bro, ur also the same guy who had like best char w7 and died full change cuz u couldnt get in boat then u quit the game huehue
i died coz i got 2 dissconections in a row(wierd right?). And im sure i was not the best. I never used bots, so i bet there were better chars 100%.
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ChildhoodObesity
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Game Development: Bagpipe Brawl

Post by ChildhoodObesity »

maslov2 wrote:
ChildhoodObesity wrote:u act like its hard to point and click bro, ur also the same guy who had like best char w7 and died full change cuz u couldnt get in boat then u quit the game huehue
i died coz i got 2 dissconections in a row(wierd right?). And im sure i was not the best. I never used bots, so i bet there were better chars 100%.
ya u dced while trying to run into the boat the whole time xddd idk bro u had way better stats than ne1 in our villages at the time and most dis ppl mebe not best in world but rlly pro stats
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MrGemini
Posts: 426
Joined: Thu Mar 21, 2013 10:10 am

Re: Game Development: Bagpipe Brawl

Post by MrGemini »

Bowws nerfed. Bagpipe added! (Braveheart Songs incoming yay)..
Good one! /PRAS!
Greetings, Gemini & Tinkababe

jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
AbsK
Posts: 54
Joined: Fri Jun 03, 2011 10:50 pm

Re: Game Development: Bagpipe Brawl

Post by AbsK »

I've done some more testing with bows. The way jorb described the reduced aim speed at shorter ranges was... wildly inaccurate at best. Aim speed is crippled at shorter ranges. But he wasnt kidding about increased accuracy. Stand around 15 tiles away and your aim speed will miraculously improve. Your aim bar will fill up further and faster than it would have one week ago! I've made an arrow shattered arrow with all relevant skills just under 40!

Now if only animals ran slower when hurt...
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loftar
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Location: Your character database

Re: Game Development: Bagpipe Brawl

Post by loftar »

AbsK wrote:Aim speed is crippled at shorter ranges.
Aim speed is entirely unaffected by range.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
AbsK
Posts: 54
Joined: Fri Jun 03, 2011 10:50 pm

Re: Game Development: Bagpipe Brawl

Post by AbsK »

loftar wrote:
AbsK wrote:Aim speed is crippled at shorter ranges.
Aim speed is entirely unaffected by range.
Then what exactly does this mean?
jorb wrote:
  • There is now a (short) minimum distance required for all ranged weapons. I.e. you can't shoot effectively at things you're standing next to.
Does it mean that the aim bar fills to a lesser degree, or that arrows do less damage?
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DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: Bagpipe Brawl

Post by DDDsDD999 »

AbsK wrote:
loftar wrote:
AbsK wrote:Aim speed is crippled at shorter ranges.
Aim speed is entirely unaffected by range.
Then what exactly does this mean?
jorb wrote:
  • There is now a (short) minimum distance required for all ranged weapons. I.e. you can't shoot effectively at things you're standing next to.
Does it mean that the aim bar fills to a lesser degree, or that arrows do less damage?
It means there is a short minimum distance required for all ranged weapons.
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SeventhSandwich
Posts: 56
Joined: Sun Jun 06, 2010 8:44 am

Re: Game Development: Bagpipe Brawl

Post by SeventhSandwich »

All this bickering about the archery nerf and here I am just like "yay bagpipes"

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