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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Game Development: Sniffing Glue
The most practical thing to do with winds was to create a wind bomb using a cheap wind chime and a ultra-high Q winds to blow the doors off the enemy camps. Wind blades where apparently unfitting to the setting.
Surprise.
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g1real
- Posts: 881
- Joined: Sun Aug 09, 2009 10:30 am
- Location: You are now breathing manually.
Re: Game Development: Sniffing Glue
But win(d)bombs are awesome.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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ElGato4
- Posts: 6
- Joined: Wed Dec 30, 2009 4:54 pm
Re: Game Development: Sniffing Glue
if a perp's hearth was surrounded by only one layer of wall, then the perp could still be summoned and shot at with archery.Lothaudus wrote:^ Oh fuck yes.
Which means you're building the ram on their claim, which again triggers the XMPP notification and again shows that "finding the ram" isn't an issue.warrri wrote:Yea, you definately should need large claims, which prohibit wildlife spawning around your city for 1k tiles range, because tahts how far away i would build my ram, then drive to you. Gtfo.
If you've got the Helms Deep scneario with the crazed group of murderers, they'll build a small wall that goes only around their hearthfire. They'll claim the area as far as they need to. You'll either build off the claim and have to walk the ram across their claim, triggering a trespass notification and having the Ram break down and require repairs (giving them time) - or you'll build it on their claim which again will trigger the notification and provide plenty of warning time.
That's plenty of time for them to login (and under the current travel system), teleport to a secondary fortress they have somewhere else and setup their hearthfire there. They'd be able to login and move back and forth between their fortresses every 12 hours while you're still waiting for your ram to dry.
so, only reason you'd need to build a siege weapon is if you wanted to loot that body.
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: Game Development: Sniffing Glue
You can summon someone without being right at their hearthfire?
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Sniffing Glue
So they tell me.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
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lithos
- Posts: 76
- Joined: Sat Sep 19, 2009 7:07 pm
Re: Game Development: Sniffing Glue
They should have set up raiding so that mechanics set up a "schedule". But then again that doesn't make sense with other game systems.
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fedorstrel
- Posts: 79
- Joined: Fri Jan 22, 2010 5:16 am
Re: Game Development: Sniffing Glue
As far as I understand 3 in-game days equal to 18 RL hours. But my ram dries about 30 hours already and I still can't operate it. I am disappointed.
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Seizure
- Posts: 1021
- Joined: Thu Sep 03, 2009 5:55 pm
Re: Game Development: Sniffing Glue
3 in game days = 24 hours irl.fedorstrel wrote:As far as I understand 3 in-game days equal to 18 RL hours. But my ram dries about 30 hours already and I still can't operate it. I am disappointed.
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Game Development: Sniffing Glue
The reason your ram is still not dry after 30 RL hours is probably because of server crashes.