New world

General discussion and socializing.
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Onep
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: New world

Post by Onep »

LadyGoo wrote:Frequent resets will deprive the token market in the game. People will be reluctant investing money in in-game goods if the server will not live long. I won't be wrong if I'll say that token trades are as much as important as the income from selling subscriptions for the devs. On the other hand, the quality progression and quality nodes are screwed up, so people will have the same quality stuff very soon and have no need in trading subs. Also, factions are getting inactive in terms of buying the subs as well, since their members are waiting for the new world already.

So, eventually, devs will have to wipe at least for the economical reasons. But there is a lot of work to do as well. Stat caps, slower stat progression, incredibly slow animal and crop quality progression, trees being hard capped by the mats, resource nodes being too widespread and having the same quality, trio-quality fail, no super-quality spiraling except for metal and etc. hurt the whole quality concept of the game + the trades as well. Cannot see the new world without overthinking the issues above.
Animal quality and tree quality are probably the two slowest things in the game atm. My biggest beef with trees is how they're capped so hard by every part of the input, the clay, the fuel, the water, the table quality (which is also saw, wood and plant fibre all in one) and the soil. Until you've located all of these, they're almost not worth planting. And then, they have crazy quality jumps all over the place. Then it finally boils down to praying that your best quality tree doesn't stunt at 95% depriving you of the two prized seeds.

At the same time, it is pretty satisfying taking q10 seeds and pumping them up with your dank tree setup.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Atamzsiktrop
Posts: 1124
Joined: Sun Apr 01, 2012 10:32 am

Re: New world

Post by Atamzsiktrop »

With the current speed of updates and how little they are we're gonna have a new world in 10 years.

Update 139 June 2019
Added Another Mushroom: +3.2agi, 32 hunger.

Update 275 May 2023
Flute is now easier to craft.
Added Flying Ant - 2000lp/24hours.

Update 449 December 2026
Announced W10.
Added Wooden Sword.

If combat and FP updates aren't major for you guys, I don't know what is. These deserve to revive this game.
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Yoru
Posts: 299
Joined: Sat May 02, 2015 9:49 am
Location: South East Asia

Re: New world

Post by Yoru »

stop it.
we noobs havent finished our fkin claims yet.
let us live.
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LadyV
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: New world

Post by LadyV »

LadyGoo wrote:Frequent resets will deprive the token market in the game. People will be reluctant investing money in in-game goods if the server will not live long. I won't be wrong if I'll say that token trades are as much as important as the income from selling subscriptions for the devs. On the other hand, the quality progression and quality nodes are screwed up, so people will have the same quality stuff very soon and have no need in trading subs. Also, factions are getting inactive in terms of buying the subs as well, since their members are waiting for the new world already.

So, eventually, devs will have to wipe at least for the economical reasons. But there is a lot of work to do as well. Stat caps, slower stat progression, incredibly slow animal and crop quality progression, trees being hard capped by the mats, resource nodes being too widespread and having the same quality, trio-quality fail, no super-quality spiraling except for metal and etc. hurt the whole quality concept of the game + the trades as well. Cannot see the new world without overthinking the issues above.

Maybe it's time Haven has a token bank. This way tokens traded, bought, or earned can travel from one world tot he next. No one should be denied their rightful purchase. I do agree we are not at a restart point yet.
ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: New world

Post by ven »

Smaller world, complaints about slow quality progression, frequent resets. I often think what you want is really a moba arena.
Venator
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ydex
Posts: 747
Joined: Mon Apr 11, 2011 4:08 pm

Re: New world

Post by ydex »

indeed one should be careful with the resets when ppl are paying. no fun to get wiped cuz some cry baby on forum cant realize whats fun in game. damn PvPers!
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Atamzsiktrop
Posts: 1124
Joined: Sun Apr 01, 2012 10:32 am

Re: New world

Post by Atamzsiktrop »

Enjoy your server with 100 people online, damn whoever you claim you are!
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ydex
Posts: 747
Joined: Mon Apr 11, 2011 4:08 pm

Re: New world

Post by ydex »

top 100 on server in that case! xD
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iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: New world

Post by iamahh »

make a scent-free server named "The Purge", with a countdown to auto reset of 1-2 months, record the last survivors top players names for glory
Zou
Posts: 525
Joined: Tue Aug 03, 2010 7:09 am
Location: Canada

Re: New world

Post by Zou »

I guess if you're bored of playing, you stop playing?? Whining on the forums isn't going to get anything done.
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