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vikingdragons
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Re: Bigger Carts
well, if you could salvage from destroyed objects, you cold break the cart, build a boat, break the boat, and build the cart again. time consuming, but saves a little bit on the resource cost. and i would love jackasses and horses. also stable and barn buildings, with UI for breeding and stuff. but that is for a different post
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
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Zirikana
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Re: Bigger Carts
You could always have a half-way stage between a pulled cart and a draft-animal drawn caravan by implementing two-man carts. Find a neighbor or fellow villager to both pull on the cart together, so you could "justify" pulling more weight without having to implement a new type of domesticable animal.
Control of the cart could be relegated to the first person to "yoke up" to the cart, and the second person would just be along for the ride as far as user input goes
I think it may be interesting, doing things slightly different, if we simply stuck with single-player drawn carts, but allow them to hold upwards of 8-10 slots. The catch is that they would require a paved surface to roll on when loaded with anything greater than 4 objects. That would kill the whole "nomad" idea regrettably, but would allow easier transport around developed areas.
Control of the cart could be relegated to the first person to "yoke up" to the cart, and the second person would just be along for the ride as far as user input goes
I think it may be interesting, doing things slightly different, if we simply stuck with single-player drawn carts, but allow them to hold upwards of 8-10 slots. The catch is that they would require a paved surface to roll on when loaded with anything greater than 4 objects. That would kill the whole "nomad" idea regrettably, but would allow easier transport around developed areas.
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland
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Jackard
- Posts: 8849
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you newer folks need to understand that theres no problem in the devs implementing larger carts before draft animals and then later changing how carts work once those come in
anyways all you should need for water transport is rafts, really. several logs worth of wood bound with rope
you have died of dysenteryPotjeh wrote:I like this. If it's going to have the lean-to's functionality, it'd make sense if it required linen for a tarp. Maybe also a bit of metal for the wheel base or something, to keep with the principle of progressively more expensive improvement (like cabin->house->mansion, or backpack->robe).
Anyway, if this offered crime protection like the lean-to, nomad lifestyle would be finally viable. Until you run into a river and can't take this baby across, that is. Maybe pay a homage to a great game and allow us to caulk this and float it, though I guess this would be hard to implement.
anyways all you should need for water transport is rafts, really. several logs worth of wood bound with rope
>_o ouch. what a painful suggestionvikingdragons wrote:well, if you could salvage from destroyed objects, you cold break the cart, build a boat, break the boat, and build the cart again. time consuming, but saves a little bit on the resource cost
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Zirikana
- Posts: 284
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Re:
Well sure, there's no problems in implementing it that way. They could implement purple three-headed cart-pulling alien sheep tomorrow if they really wanted to with just a couple new images/sprites and a few tweaks to some class definitions. In any case, i meant "halfway" in a general sense, in case there was no hope of them ever wanting to make a "draft animal" class, not so much as a timing thing. I really, really, REALLY want to work a "cart before the horse" joke in here somehow... but i'll take the high road on that one.Jackard wrote:you newer folks need to understand that theres no problem in the devs implementing larger carts before draft animals and then later changing how carts work once those come in
[p.s. Raftable waggons would be awesome, maybe even with a sinking/wrecking dynamic to add drama, but dysentery... let's just hope to high heaven the devs don't get THAT idea into their heads!]
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland
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Jackard
- Posts: 8849
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vikingdragons
- Posts: 389
- Joined: Tue Feb 02, 2010 10:59 pm
- Location: all your base are belong to us
Re: Bigger Carts
about the draft animal thing, i think bulls could be re-coded to work as draft animals. hook a big wagon to 'em, or even hook a plough to 'em.
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
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Killface
- Posts: 264
- Joined: Mon Oct 05, 2009 5:27 am
Re: Bigger Carts
Bone Glue, perhaps? ^^Potjeh wrote:...stuff.... Maybe pay a homage to a great game and allow us to caulk this and float it, though I guess this would be hard to implement.
Jackard wrote:kvc has eleven secret herbs and spices