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sabinati
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Re: Terrein Types+ Effects
do you know how much a kilometer is
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loftar
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Re: Terrein Types+ Effects
Well, deserts are pretty much out of the picture. I wouldn't be adding any "snowy areas" either, but adding seasons would certainly be cool and is something that we've discussed time and again.
More terrains will be certainly added as time goes on, though. Just not those. :)
More terrains will be certainly added as time goes on, though. Just not those. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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vikingdragons
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- Location: all your base are belong to us
Re: Terrein Types+ Effects
so no yeti...
i want yeti to be imported from Asia! and Sasquatch's from North America! then we would have more to do than mindlessly chase dryads.
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
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Jackard
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- Location: fucking curios how do they work
Re: Terrein Types+ Effects
what about high mountainsloftar wrote: I wouldn't be adding any "snowy areas" either,
More terrains will be certainly added as time goes on, though. Just not those. :)
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Peter
- Posts: 1491
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Re: Terrein Types+ Effects
+1,000 points.Quasic wrote:Katanas & Kangaroos?Potjeh wrote:*Some* variety is nice, but adding Sahara opens the door for katanas and kangaroos.
I love that game, I played first edtion of it.
I had a 10th level Samurai Wallaby. He had the most insane jump attack, it was dope. He eventually got killed by the Shogun of the Outback, Hishiro Woomagoora.
Surprise.
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loftar
- Posts: 9096
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Re: Terrein Types+ Effects
I'd love to, but I don't really know how to represent them without any "real" height in the world. The current mountains were already an attempt at looking high, but that was obviously only successful to an extent...Jackard wrote:what about high mountains
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Avu
- Posts: 3000
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Re: Terrein Types+ Effects
Progressive concentric gray shades emanating from a peak?
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
Re: Terrein Types+ Effects
you could add height 8D;;loftar wrote:I'd love to, but I don't really know how to represent them without any "real" height in the world. The current mountains were already an attempt at looking high, but that was obviously only successful to an extent...Jackard wrote:what about high mountains
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Wolfang
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Re: Terrein Types+ Effects
lol ok.loftar wrote:Well, deserts are pretty much out of the picture. I wouldn't be adding any "snowy areas" either, but adding seasons would certainly be cool and is something that we've discussed time and again.
More terrains will be certainly added as time goes on, though. Just not those.
could you give us some hints maybe as to whatw e might expect?
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kaka
- Posts: 673
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- Location: Château de Gâteau
Re: Terrein Types+ Effects
I'm hoping for alpine tundra.Wolfang wrote:could you give us some hints maybe as to whatw e might expect?
