This is one of the goals of changing the coordinate system.apoc254 wrote:Any chance these floating points could help the players not get stuck on everything also? Not just the animals.
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MagicManICT
- Posts: 18435
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Re: Floating-point test server
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Yksare
- Posts: 31
- Joined: Thu Aug 22, 2013 7:10 am
Re: Floating-point test server
smth wrong with walls inside the Stonestead. Like... can't just place cupboard building sign or blocks of wood stockpile near the wall without using ctrl. It says 'That site is occupied.' Same on both floors.
Looks like walls are inside tiles or smth like that.
If it helps, Stonestead itself was placed, using ctrl. (not it's 'normal' place.)
Also, can confirm character walking away than using trellis.
Looks like walls are inside tiles or smth like that.
If it helps, Stonestead itself was placed, using ctrl. (not it's 'normal' place.)
Also, can confirm character walking away than using trellis.
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loftar
- Posts: 9096
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- Location: Your character database
Re: Floating-point test server
Both the placement-next-to-walls and trellis problems should be fixed now. Thanks for reporting!
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jordancoles
- Posts: 14168
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Re: Floating-point test server
Start everyone with all skills and increase yield of resources on the test server so we can test without grind?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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loftar
- Posts: 9096
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- Location: Your character database
Re: Floating-point test server
Well, I think the worst bugs have been found by now, so I'm starting to consider merging the floating-point stuff into the main server soonish.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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SinJin
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- Location: Ohio
Re: Floating-point test server
loftar wrote:Well, I think the worst bugs have been found by now, so I'm starting to consider merging the floating-point stuff into the main server soonish.
I dare you.
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The_Lich_King
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- Location: Another Island as per usual.
Re: Floating-point test server
SinJin wrote:loftar wrote:Well, I think the worst bugs have been found by now, so I'm starting to consider merging the floating-point stuff into the main server soonish.
I dare you.
You know if you dare him its just gonna make him more likely to do it.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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APXEOLOG
- Posts: 1300
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Re: Floating-point test server
I'm not sure why everyone so hyped about f-p coordinates. This change itself doesn't affect the game.
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Floating-point test server
what's not to be hyped about, we're one step closer to finally ending the "bump in to shit every time you move" gameAPXEOLOG wrote:I'm not sure why everyone so hyped about f-p coordinates. This change itself doesn't affect the game.
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Floating-point test server
or, you know, just "yay, update" sort of thing. It's been quite a while, the world's not getting younger. We miss weekly new stuff.