The charterstones re-implementation in W8 end was amazing, although it was too late. All suddenly everyone were able to travel and trade without an issue. More cultural events started happening, at last.
However, in W9 we have all been dashed with the travel weariness implementation that would require charisma. It hurts the new players most, since they are the ones to make the travels to the trade centers. Moreover, you would have to acquire rock crystals for the charterstones as well. It did not affect the big factions much, but as always, any nerfs and fixes hit the weakest first. So the majority of the hafen population are unable to travel, because they do not have enough charisma or they do not have the charterstones. Professional merchants also have to suffer, since they are unable to transport large amounts of cargo to trade centers due to the lack of charisma or hardness of removal of the travel weariness.
People have addressed the issue in several topic in C&I, but none of them got any reply from the devs. This petition is initiated to ask the devs to do a small fix that would change the dying world and help it live a bit longer, so we could enter the new world with more refined mechanics changes.
http://www.strawpoll.me/10687895
additional strawpoll vote on the same topic from Kenpachi: http://www.strawpoll.me/10688311
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LadyGoo
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Petition to the Devs to Reconsider the Charterstone Mechanic
Last edited by LadyGoo on Thu Jul 07, 2016 3:30 pm, edited 1 time in total.
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hery76
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Re: Petition to the Devs to Reconsider the Charterstone Mech
I think the charisma implementation is nice, however it fails due to lack of gildings to provide it and that should be the focus to resolve the charisma issue.
About the other issues with CS, perhaps a less consume of travel weariness and the implementation of 2 types of CS like the 3rd point on the poll seems legit
voted and "subbed", having to boat travel half world to get to a point just for a 5 seconds trade is boring as hell
About the other issues with CS, perhaps a less consume of travel weariness and the implementation of 2 types of CS like the 3rd point on the poll seems legit
voted and "subbed", having to boat travel half world to get to a point just for a 5 seconds trade is boring as hell
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Jesus_Smith_Nandez
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Re: Petition to the Devs to Reconsider the Charterstone Mech
Remove sub tokens first if you care so much about trade lel
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Pan_w_okularach
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Re: Petition to the Devs to Reconsider the Charterstone Mech
i think charter stones should be removed
there's roads already
the time you spent typing this stupid post you could've built like a supergrid of road
stop being lazy ppl
there's roads already
the time you spent typing this stupid post you could've built like a supergrid of road
stop being lazy ppl
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Kaios
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Re: Petition to the Devs to Reconsider the Charterstone Mech
One type that offers travel to and from and one type only allowing travel from seems like a fair option to me.
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LadyGoo
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Re: Petition to the Devs to Reconsider the Charterstone Mech
It would be logical for you only. I see the problem in the fact that the in-game valuables inflate due to lack of sinks for them.Jesus_Smith_Nandez wrote:Remove sub tokens first if you care so much about trade lel
Doesn't work. Devs had to implement the charterstones in W8 because people are too lazy.Pan_w_okularach wrote:i think charter stones should be removed
there's roads already
the time you spent typing this stupid post you could've built like a supergrid of road
stop being lazy ppl
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hery76
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Re: Petition to the Devs to Reconsider the Charterstone Mech
Makes no sense removing sub tokens, it happens on every game..... plus, on sevilian market you can trade an absurd amount of highQ goods for Iron and other ingame items......
EDIT: Not only on Sevilian Market, even on EC market and others all goods are ingame trades only...
EDIT: Not only on Sevilian Market, even on EC market and others all goods are ingame trades only...
Last edited by hery76 on Thu Jul 07, 2016 6:19 pm, edited 1 time in total.
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Amanda44
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Re: Petition to the Devs to Reconsider the Charterstone Mech
Roads are not just about ppl being too lazy though no doubt that comes into it ... it's also about them not being safe enough to travel on with goods for trade.
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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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shubla
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Re: Petition to the Devs to Reconsider the Charterstone Mech
Devs will not change this anytime soon is my prediction.

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Pan_w_okularach
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Re: Petition to the Devs to Reconsider the Charterstone Mech
nah it's laziness
you can watch the other end of the road before porting it's 100% safe
you can watch the other end of the road before porting it's 100% safe
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