New World

General discussion and socializing.
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dageir
Posts: 1973
Joined: Sat Mar 31, 2012 12:37 pm

Re: New World

Post by dageir »

Hasta wrote:
Salad wrote:The reset will come when Jorbtar feels like resetting it. Probably wont be too much longer, but we'll see.
^-- this is how every discussion about world resets should end. And, they mostly do. Maybe they should start with that phrase as well. Saves some time and a lot of foul language.
I have a feeling that Jorbtar delays the world reset every time a new thread such as this is made. I bet it would have happened a month ago if we had not clamored for a new world.

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Hasta
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Re: New World

Post by Hasta »

Jesus_Smith_Nandez wrote:new world more like new game am i right
I stand by my words on how this game can evolve into something more dynamic and not requiring/causing constant demands for world reset.
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riker88
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Re: New World

Post by riker88 »

I think a centralized market & Safe Zone (no pvp) that all players can teleport to from their own hearth fires would help with both trading, and meeting other players.

As far as endgame content, maybe take a page out of successful mmo's like everquest & world of warcraft.

Create zones on the map where groups of players can go to fight different high-level monsters which have a chance of dropping epic armor/weapons. Make the zones scale in difficulty and have better items in harder zones.. Then players would be trying to get the best gear for their character(s) and will have something to look forward to at end game.
Tigertutt
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Joined: Sat Feb 12, 2011 3:11 am

Re: New World

Post by Tigertutt »

riker88 wrote:I think a centralized market & Safe Zone (no pvp) that all players can teleport to from their own hearth fires would help with both trading, and meeting other players.

As far as endgame content, maybe take a page out of successful mmo's like everquest & world of warcraft.

Create zones on the map where groups of players can go to fight different high-level monsters which have a chance of dropping epic armor/weapons. Make the zones scale in difficulty and have better items in harder zones.. Then players would be trying to get the best gear for their character(s) and will have something to look forward to at end game.

Then you clearly have not grasped the concept of this game, read some Jorbtar posts.
Pickard
Posts: 461
Joined: Wed Jul 27, 2011 8:23 pm

Re: New World

Post by Pickard »

Salad wrote:The reset will come when Jorbtar feels like resetting it. Probably wont be too much longer, but we'll see.
When they run out of money. So stop paying guys. Lets wipe come true! ¦]
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LadyGoo
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Re: New World

Post by LadyGoo »

Pickard wrote:
Salad wrote:The reset will come when Jorbtar feels like resetting it. Probably wont be too much longer, but we'll see.
When they run out of money. So stop paying guys. Lets wipe come true! ¦]
I suspect it is their secondary job, since they keep mentioning "nights" and their dev sessions start at the night time.
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DDDsDD999
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Re: New World

Post by DDDsDD999 »

Current world sux but I kind of don't want a new world just so I don't get sucked into the grind again. Each world ends up disappointing because it gets boring and empty after a month and it'll probably never change.
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CSPAN
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Re: New World

Post by CSPAN »

Hate to bring up Steam, but it'd at least keep fresh meat coming in. And I could imagine this game getting a positive rating, which would keep folks coming. There are plenty of worse and unfinished games already seeing success from steam.
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LadyGoo
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Re: New World

Post by LadyGoo »

The devs need to improve the game client and work a lot on optimisation of the game.
+ add more quests
+ ask the community to help to fill the wiki
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dageir
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Re: New World

Post by dageir »

LadyGoo wrote:The devs need to improve the game client and work a lot on optimisation of the game.
+ add more quests
+ ask the community to help to fill the wiki
I think the game would do very well on Steam if you think of player recruitment. Retention on the other hand..
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