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danath
- Posts: 93
- Joined: Tue Feb 02, 2010 10:53 pm
Re: 5x5 to 7x7 supergrid world
That's why the "(directly)"
Anyway, q 10 metal or q1, you can still use it for chests, stone mansion, scythe, cellar, brick walls... not basic stuff, but a q10 meat grinder is better than nothing.
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: 5x5 to 7x7 supergrid world
*clears throaght*
Dev's, any chance of a reply to OP?
Dev's, any chance of a reply to OP?
factnfiction101 wrote:^I agree with this guy.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: 5x5 to 7x7 supergrid world
I'm on it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Misty
- Posts: 45
- Joined: Wed Feb 17, 2010 12:16 am
- Location: Australia
Re: 5x5 to 7x7 supergrid world
Pfft. 7x7 is for lame-o spaghetti-o's. Lets do 50x50.
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: 5x5 to 7x7 supergrid world
I might not exactly be the best person to pass this comment, but dude, your posts suck!Misty wrote:Pfft. 7x7 is for lame-o spaghetti-o's. Lets do 50x50.
factnfiction101 wrote:^I agree with this guy.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
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Barzoy
- Posts: 22
- Joined: Thu Jan 28, 2010 7:02 pm
Re: 5x5 to 7x7 supergrid world
Even if the developers had 10k$ for a new frisky-fucken-fast server from IBM, I do not think it would be able to handle 2500 supergrids. It requires a stack of servers and, possibly, significant changes in the game code to support such kind of a distributed system.Misty wrote:Lets do 50x50.
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: 5x5 to 7x7 supergrid world
from what i knew its just a few days...danath wrote:Yes, I've read that in several posts, "we found mines before wheat" and else, but it seems I spawned in a lack-of-mines area.Brandmaner wrote:My village has managed to find 3 mines.. all decently close to our settlement also.
did you experienced different way?
Favourite thread: viewtopic.php?f=9&t=3388
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Antvg
- Posts: 14
- Joined: Tue Feb 02, 2010 10:00 pm
Re: 5x5 to 7x7 supergrid world
Thou it's hard to say without knowing the game engine, but i doubt that it would require a stack of servers. Provided the code isn't very much unoptimised, a good server machine would hold it easy. If you look at current troubles it's not "too big world" that makes tha game lag, but not optimised code of server-client relationship (Captain Obvious time: "Compare online and lag, and you will see the truth yourself"). The only thing that will take some time is minimap generator, thou it's a one-time work.Barzoy wrote:Even if the developers had 10k$ for a new frisky-fucken-fast server from IBM, I do not think it would be able to handle 2500 supergrids. It requires a stack of servers and, possibly, significant changes in the game code to support such kind of a distributed system.Misty wrote:Lets do 50x50.
Forgetting the tech problems, i am also waiting for world enlargement as of today it's quite hard to find good and player-free space to settle. (Captain Obvious time: "Curse the guy who spread info of H&H through net, they are taking over our pure world, chopping trees and stealing mines ><).