Tri quality could possible work, but they have implemented it a way too early.
Right now, the game needs to resolve the basic issues first, then go on something as complex as the tri quality. For now it feels like the devs do not have enough time to work on the tri quality, so it would have some actual meaning.
For instance: they could make the pick axes depend on the quality. Substance for the additional strength, vitality for stamina drain and essence for the speed.
+ they need to return the resources generation to back what it was in past worlds (but instead of 10 80 10, make it something like 30 80 30, so the max difference between the lowest q. attribute with the highest would be 50). That would make the tri-quality system so much more meaningful. Right now we have the situation, where everything depends on the average quality. So the tri quality is rather annoying, than meaningful.
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Tri-quality system: huh?
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W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
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riker88
- Posts: 182
- Joined: Wed Sep 16, 2015 9:38 pm
- Location: Phoenix - Arizona -=USA=-
Re: Tri-quality system: huh?
I vote to get rid of it, simpler things make the game more enjoyable, and can help attract new players.
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Rhakar
- Posts: 88
- Joined: Wed Feb 29, 2012 5:06 pm
Re: Tri-quality system: huh?
Am I the only one who only sees downsides in the current implementation of tri-qualities?
Oh, and they're extremely frustrating.
Please get rid of them, and the horse they rode in on.
Oh, and they're extremely frustrating.
Please get rid of them, and the horse they rode in on.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Tri-quality system: huh?
Maybe if it actually accomplished something besides needless complexity its existence could be justified. As is, that is not the case.




