Seatribe history

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MagicManICT
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Seatribe history

Post by MagicManICT »

It was kind of asked about here, so I figured I'd type up what I recall. Might be fun to fill in all the missing information.


2008-2009: Haven and Hearth launches for the first time.
2009: world 2 is launched
late 2009-early 2010: world 3 is launched
December 2010: world 4 is announced and launched due to hardware malfunctions. It lasts about six weeks due to a glaring bug in the new mining system
Jan-Feb 2011: world 5 is launched with the new learning point system, curiosities, to much consternation of many of the existing players. Many flames had to be quelled.
Winter 2011: Salem is announced to the HnH community to be published by Paradox. Work on Haven greatly slows
July-Aug 2011: world 6 is announced and launched due to serious database and hardware failures. World six is the first world to run for more than a year (about 2 years if I recall right)
June 2013: world 7 is announced and launched. It also runs for about two years while development on Salem continues.
Aug 2015: world 8 is launched as "Haven 2.0," internally known as "Hafen" with a major update to the client and server to integrate a lot of back end designs from Salem and several new game mechanics. World 8 ends with a "domination" event where players try to control an altar to end the world.
Feb 2016: world 9 is launched.

I'm sure I'm missing a few things with Salem development and such mostly because I don't recall approximate dates. Feel free to let me know and I'll update. Maybe jorb or loftar can provide some insight on missing information.
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APXEOLOG
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Re: Seatribe history

Post by APXEOLOG »

@Salem
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Enjoyment
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Re: Seatribe history

Post by Enjoyment »

May 18, 2016 The Seatribe decided to stop weakly updates for H&H.
English is neither my native lang, nor my best side...
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Amanda44
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Re: Seatribe history

Post by Amanda44 »

Due to some idea's and improvements needing more time to figure out ... hopefully not because they have become discouraged, though I wouldn't blame them if that were the case ...
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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borka
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Re: Seatribe history

Post by borka »

http://ringofbrodgar.com/wiki/News_Archive

Wasn't world 5 remarble for it's accidently nuked areas aswell ?!? ;)
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shubla
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Re: Seatribe history

Post by shubla »

borka wrote:http://ringofbrodgar.com/wiki/News_Archive

Wasn't world 5 remarble for it's accidently nuked areas aswell ?!? ;)
They were quite good areas for villages.
Difficult to build ram on those, because closest trees are miles away.
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The_Blode
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Re: Seatribe history

Post by The_Blode »

I originally started playing right after curios were implemented. I've always felt like one of those people who join in on something after a big change or event happens and doesn't understand the fuss
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Atamzsiktrop
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Re: Seatribe history

Post by Atamzsiktrop »

Amanda44 wrote:Due to some idea's and improvements needing more time to figure out ... hopefully not because they have become discouraged, though I wouldn't blame them if that were the case ...
I think they burned out with Hafen. In 3 months from now they will sell this game and announce that they're working on a new project.
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shubla
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Re: Seatribe history

Post by shubla »

Atamzsiktrop wrote:In 3 months from now they will sell this game and announce that they're working on a new project.
Or then they are currently already working on new project.. :?
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Amanda44
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Re: Seatribe history

Post by Amanda44 »

Atamzsiktrop wrote:
Amanda44 wrote:Due to some idea's and improvements needing more time to figure out ... hopefully not because they have become discouraged, though I wouldn't blame them if that were the case ...
I think they burned out with Hafen. In 3 months from now they will sell this game and announce that they're working on a new project.
I do think it's a worry ... worse would be if they just abandoned or shelved it though ... maybe we should all give them some encouragement for a change. :D
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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