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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Seatribe history
I'd be discouraged, too, after having a great idea for a major change and then finding out it doesn't work after actually testing it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: Seatribe history
They see potential in Hafen, they are placing all of their effort into it I think!
They will fix key components to combat and player vs player interaction, have an interactive map, and return single value quality system.
We will see a world 10 within the next 6 months, and it will last much longer with much more success in player retention.
Then they will launch this game on Steam on May 16th 2018.
It will receive a "Very Positive" rating, and the community will flourish.
steamymink or w/e will start a furry village
LadyGoo will admit shes Filipino
Teleskop will become addicted to opiates
Cecelia will return to kick off a golden age for Twin Lakes.
Jorb is going to try out highlights and will not like it
These are my predictions.
They will fix key components to combat and player vs player interaction, have an interactive map, and return single value quality system.
We will see a world 10 within the next 6 months, and it will last much longer with much more success in player retention.
Then they will launch this game on Steam on May 16th 2018.
It will receive a "Very Positive" rating, and the community will flourish.
steamymink or w/e will start a furry village
LadyGoo will admit shes Filipino
Teleskop will become addicted to opiates
Cecelia will return to kick off a golden age for Twin Lakes.
Jorb is going to try out highlights and will not like it
These are my predictions.
LS of Twin Lakes BIG TRUCKS
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Seatribe history
I find it hard to believe they'd be burned out already, they worked on legacy for years without a pay modelAtamzsiktrop wrote: I think they burned out with Hafen. In 3 months from now they will sell this game and announce that they're working on a new project.
what change are you talking aboutMagicManICT wrote:I'd be discouraged, too, after having a great idea for a major change and then finding out it doesn't work after actually testing it.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Seatribe history
Combat on the test server, of course. Didn't jorb say they aren't going to push it to live in its current state and they need to step back and look at the problem again?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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dzielny_wojownik
- Posts: 703
- Joined: Thu Oct 02, 2014 10:38 am
- Location: Trapped in the autism cage with William
Re: Seatribe history
so what didn't work? xDMagicManICT wrote: it doesn't work after actually testing it.
r u inner party
Last edited by dzielny_wojownik on Fri Jul 15, 2016 4:23 pm, edited 1 time in total.
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Seatribe history
I doubt this is the case. As a designer, you have to be ready to face the fact, that 50%-70% of your work will be a waste of time (but good source for learning).MagicManICT wrote:I'd be discouraged, too, after having a great idea for a major change and then finding out it doesn't work after actually testing it.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Seatribe history
I can't claim to be an experienced designer, but I can tell you that it's a very common emotion from anything where you do any experimentation and you think you have the "right" line of implementation. I've had things where I thought I'd just look into them and get surprised they work, and other things I thought were the answer, and then fail, and usually feel disappointed when they do. Being disappointed doesn't mean you get all moody and depressed and want to kill yourself for failing.LadyGoo wrote:As a designer, you have to be ready to face the fact, that 50%-70% of your work will be a waste of time (but good source for learning).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Seatribe history
I don't think he's referring to the player testing but rather the devs comments on their own testing of combat vs animalsdzielny_wojownik wrote: so what didn't work? xD
r u inner party
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Igglebert
- Posts: 296
- Joined: Wed Dec 02, 2009 9:50 pm
Re: Seatribe history
World 2: Jorb gets drunk one night and uses the server announcements to tell us that he loves us 