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The_Lich_King
- Posts: 1507
- Joined: Fri Jun 20, 2014 5:24 pm
- Location: Another Island as per usual.
Re: Seatribe history
Sept. 3rd, 2015. Bats were implemented and every cave dweller in the game at that point died in unison.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Seatribe history
Ah, those were the times. I was really glad to be online and read it for myself :3Igglebert wrote:World 2: Jorb gets drunk one night and uses the server announcements to tell us that he loves us
Favourite thread: viewtopic.php?f=9&t=3388
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The_Lich_King
- Posts: 1507
- Joined: Fri Jun 20, 2014 5:24 pm
- Location: Another Island as per usual.
Re: Seatribe history
I missed out on so much ;( wish i had known about this game back in those days.Grog wrote:Ah, those were the times. I was really glad to be online and read it for myself :3Igglebert wrote:World 2: Jorb gets drunk one night and uses the server announcements to tell us that he loves us
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Seatribe history
MagicManICT wrote:I can't claim to be an experienced designer, but I can tell you that it's a very common emotion from anything where you do any experimentation and you think you have the "right" line of implementation. I've had things where I thought I'd just look into them and get surprised they work, and other things I thought were the answer, and then fail, and usually feel disappointed when they do. Being disappointed doesn't mean you get all moody and depressed and want to kill yourself for failing.LadyGoo wrote:As a designer, you have to be ready to face the fact, that 50%-70% of your work will be a waste of time (but good source for learning).
Being discouraged and feeling a slight disappointment are different things in my book.I'd be discouraged, too, after having a great idea for a major change and then finding out it doesn't work after actually testing it.
You might think otherwise if you were the polish guy who's village got wiped because he has let a runestone at Jorb's village saying "Nice village, I'll return back soon".The_Lich_King wrote:I missed out on so much ;( wish i had known about this game back in those days.
Or... if you were the guy who's house was destroyed and all grinded pearls have disappeared, because their villagemates took over Jorb's village and called it "The land of owned hobbits".
Or... an owner of an vault called "Jorb is Homo"
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W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
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The_Lich_King
- Posts: 1507
- Joined: Fri Jun 20, 2014 5:24 pm
- Location: Another Island as per usual.
Re: Seatribe history
So what you are saying is the people who played back then are equally mature to the people who play now.LadyGoo wrote:MagicManICT wrote:I can't claim to be an experienced designer, but I can tell you that it's a very common emotion from anything where you do any experimentation and you think you have the "right" line of implementation. I've had things where I thought I'd just look into them and get surprised they work, and other things I thought were the answer, and then fail, and usually feel disappointed when they do. Being disappointed doesn't mean you get all moody and depressed and want to kill yourself for failing.LadyGoo wrote:As a designer, you have to be ready to face the fact, that 50%-70% of your work will be a waste of time (but good source for learning).Being discouraged and feeling a slight disappointment are different things in my book.I'd be discouraged, too, after having a great idea for a major change and then finding out it doesn't work after actually testing it.![]()
You might think otherwise if you were the polish guy who's village got wiped because he has let a runestone at Jorb's village saying "Nice village, I'll return back soon".The_Lich_King wrote:I missed out on so much ;( wish i had known about this game back in those days.![]()
Or... if you were the guy who's house was destroyed and all grinded pearls have disappeared, because their villagemates took over Jorb's village and called it "The land of owned hobbits".
Or... an owner of an vault called "Jorb is Homo"
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Seatribe history
Life of a scientist.MagicManICT wrote:I'd be discouraged, too, after having a great idea for a major change and then finding out it doesn't work after actually testing it.
Or of any kind of pioneer for that matter. I suppose only haven cloners will have it easy.
Seriously, though, the devs have only their own stubbornness to blame.
Venator
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Seatribe history
Most of the times I am happy that they are stubborn. A lot of ideas in C&I are ridiculous.ven wrote:Life of a scientist.MagicManICT wrote:I'd be discouraged, too, after having a great idea for a major change and then finding out it doesn't work after actually testing it.
Or of any kind of pioneer for that matter. I suppose only haven cloners will have it easy.
Seriously, though, the devs have only their own stubbornness to blame.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
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W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Seatribe history
Dang, i came around at...i don't know...month or two before end of W7. I wish there was some way to play the REALLY old versions of haven, just to see what it was like.
EDIT:
Also,
EDIT:
Also,
Whaaat?Igglebert wrote:World 2: Jorb gets drunk one night and uses the server announcements to tell us that he loves us
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Seatribe history
There you go little one:linkfanpc wrote:Whaaat?Igglebert wrote:World 2: Jorb gets drunk one night and uses the server announcements to tell us that he loves us
viewtopic.php?f=7&t=5689
Favourite thread: viewtopic.php?f=9&t=3388
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Igglebert
- Posts: 296
- Joined: Wed Dec 02, 2009 9:50 pm
Re: Seatribe history
Here is another important bit of HnH history for your thread.
World 2: Someone posted in the IRC a pic of their villages cheese racks that they had in their mines. People were quick to see how bright it was in the mine and eventually found out that they were using a custom client created by the forum user Pacho. There was a bit of a uproar about it at first claiming that it was somehow an unfair advantage. Eventually the custom client was made public to everyone and so began the era of custom clients.
World 2: Someone posted in the IRC a pic of their villages cheese racks that they had in their mines. People were quick to see how bright it was in the mine and eventually found out that they were using a custom client created by the forum user Pacho. There was a bit of a uproar about it at first claiming that it was somehow an unfair advantage. Eventually the custom client was made public to everyone and so began the era of custom clients.