The idea for this came from the way horses are handled in Mount and Blade.
Horses should gradually build up to a target top speed and then take time corresponding to the speed to slow down and eventually stop.
Horses should not be able to make really sharp turns while at a high speed, but should rather make changes at a more gradual pace towards where the player has clicked, creating more like a turning circle while moving at a very high speed. The turning circle would lower with the speed the horse is moving at.
A be a stun time of a couple seconds with an animation of your horse reeling if your horse runs into something while moving at a high speed.
Some time and an animation for turning your horse to face different directions.
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Jesus_Smith_Nandez
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Realistic Horse Movement
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Onep
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Re: Realistic Horse Movement
Know what's a great idea? An even clunkier movement system. Yes. Most definitely.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
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We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
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This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
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Jorb hates me. :\
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Jesus_Smith_Nandez
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Re: Realistic Horse Movement
fuck horses though. It's so dumb that you can be sprinting and come to an absolute stop or turn 180 degrees instantly without an animation even and still be sprinting.Onep wrote:Know what's a great idea? An even clunkier movement system. Yes. Most definitely.
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MrPunchers
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Re: Realistic Horse Movement
You've played skyrim, yes? Think of how the movement on horses in that game is, exactly how he explained it and not clunky, the movement system he said's fine.Onep wrote:Know what's a great idea? An even clunkier movement system. Yes. Most definitely.
Suck me good and hard thru my jorts
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MadNomad
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Re: Realistic Horse Movement
should also apply to boat and knarr
btw knarr 180 back rotating is rly cool
btw knarr 180 back rotating is rly cool
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LadyGoo
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Re: Realistic Horse Movement
Don't think the game's engine can afford it.
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Granger
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Re: Realistic Horse Movement
Should be no unsolvable problem, and it would make sense to deploy this to all kind of movement so you don't defy the rules of inertia in such a blantant way.LadyGoo wrote:Don't think the game's engine can afford it.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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LadyGoo
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Re: Realistic Horse Movement
It would be so true for more realistic games. But is it necessary for hafen? How is it going to affect combat? Would it mean that someone could scout you on an alt and sprint on you with main character, while you will loose a few seconds to make your horse sprint? Does it mean that you would have to spend a few seconds for the horse to run at a faster speed every time you get tripped on a tree? What happens to you if your enemies will run at you, spam signs and block with their body, while your horse cannot sprint straightaway? Would it feel annoying or not for the daily use? How much time would it consume for the devs to actually figure out and code that? Could they use that time for something more productive?
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APXEOLOG
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Re: Realistic Horse Movement
I think we also need some realistic fullHD texture mod and high-poly realistic model-pack. Oh and realistic death system, so when your character dies ingame you die in real world (hi SAO)
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