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reexar77
- Posts: 170
- Joined: Fri May 17, 2013 12:40 pm
- Location: Romania
Training dummies!
you're sitting around town bored , you see your archer buddies going full party on the archery target's and you as a melee fighter need to fight an animal that dies before you can even test what you wanted , how about using straw ,metal and leather to make a dummy that can be used to test your hit damage and such like being able to hit the damn atoms out of something while waiting for a task
Please jorb make my dreams come true bless us with your mojo 
The Infamous Alex A.K.A The Lion , The Fallen King , Destroyer of Worlds , Taker of women , Down under criminal , That one guy who forgets to bring his axe , Also lover of kittens and cupcakes , Stalker of mammoths and harvester of moss , Dispatcher of Russians , Rider of Buttstalion , Basement troll , Slayer of honeybuns , Romanian bane of nature
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Adder1234
- Posts: 636
- Joined: Thu Jul 16, 2015 11:16 am
- Location: Australia
Re: Training dummies!
That's actually a really cool idea, plus it would help new players understand the combat mechanics better.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Training dummies!
Suggested quite often and I would like to see it ingame, but no metal so it is accessible to new characters to learn about the combat system interface.
I think one should be able to fuel it with Beautiful Dreams to enable sparring with it fighting back.
The more Dreams you put in the stronger it gets (like: per dream it gains 25% of your stats on the next round) ?
I think one should be able to fuel it with Beautiful Dreams to enable sparring with it fighting back.
The more Dreams you put in the stronger it gets (like: per dream it gains 25% of your stats on the next round) ?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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reexar77
- Posts: 170
- Joined: Fri May 17, 2013 12:40 pm
- Location: Romania
Re: Training dummies!
Or the quality of the dream given would determine the damage of the dummy and it's difficutly so would scale of dream and dummy quality also you may choose a weapon for the dummy maybe like giving it a stone axe or even a hird'sman sword and shield like being able to simulate a basic combat for any new warriorGranger wrote:Suggested quite often and I would like to see it ingame, but no metal so it is accessible to new characters to learn about the combat system interface.
I think one should be able to fuel it with Beautiful Dreams to enable sparring with it fighting back.
The more Dreams you put in the stronger it gets (like: per dream it gains 25% of your stats on the next round) ?
The Infamous Alex A.K.A The Lion , The Fallen King , Destroyer of Worlds , Taker of women , Down under criminal , That one guy who forgets to bring his axe , Also lover of kittens and cupcakes , Stalker of mammoths and harvester of moss , Dispatcher of Russians , Rider of Buttstalion , Basement troll , Slayer of honeybuns , Romanian bane of nature
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Axatros
- Posts: 137
- Joined: Sat Mar 23, 2013 10:03 pm
Re: Training dummies!
+1
Great idea.
Great idea.
Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Training dummies!
As long as it does not give any experience or LP I am fine with them as testing objects.
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MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: Training dummies!
+1
I really need to test how much damage my chop does, but don't have high enough stats to fight anything that I can't ohko.
I really need to test how much damage my chop does, but don't have high enough stats to fight anything that I can't ohko.
Suck me good and hard thru my jorts
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Training dummies!
Suggested for as long we have combat 
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