Faster Carts

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Xilliah
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Re: Faster Carts

Post by Xilliah »

With multiple hands and some tea you can create a pretty long road in a day. If you span that over a week or so you get an epic road :lol: .
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Jackard
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Post by Jackard »

theTrav wrote:
sabinati wrote:or at the very least bring back dirt roads
I like this idea more
yes that is entirely in character for you, but its also what we would call a false dilemma. nothing saying we cant have both with a bit of adjustment
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theTrav
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Re:

Post by theTrav »

Jackard wrote:yes that is entirely in character for you, but its also what we would call a false dilemma. nothing saying we cant have both with a bit of adjustment
You want something for nothing, the ability to transport bulk quantities of goods overland without resource investment relative to the distance traveled.

I think hauling carts through a forest does not strike me as an easy task (I know, realism again, you don't care but some people do)

I think if you can use a plow to make a dirt road to where you want to go then that's pretty minimal and encourages roads to form up between places people travel between regularly, it encourages people to encounter each other when traveling, it works on a whole bunch of levels that I think I'd enjoy a lot more.

Also, abolish teleportation...
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Winterbrass
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Re: Re:

Post by Winterbrass »

theTrav wrote:Also, abolish teleportation...
*waits for the impending Avu whine*
jorb wrote:Haven aims to be hardcore.
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Jackard
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Post by Jackard »

Despite your insistence that dirt roads and faster carts are incompatible, coming up with a method to have the two work together was fairly simple. Have carts drain stamina at walk speed on rough terrain. and that was just offhand, no doubt there are others

roads also have more uses than cart speed - they provide direction, a clear path, prevent decay, aid running
Last edited by Jackard on Wed Mar 17, 2010 4:06 am, edited 1 time in total.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Onionfighter
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Re:

Post by Onionfighter »

Jackard wrote:Have carts drain stamina at walk speed on rough terrain.
This could work.
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Winterbrass
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Re: Re:

Post by Winterbrass »

Onionfighter wrote:
Jackard wrote:Have carts drain stamina at walk speed on rough terrain.
This could work.
jorb wrote:Haven aims to be hardcore.
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theTrav
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Re:

Post by theTrav »

Jackard wrote:Despite your insistence that dirt roads and faster carts are incompatible
I insist nothing, in fact I didn't even suggest that. You pretended I suggested that and now you're insisting that I suggested that, possibly attempting a straw man argument?

They are compatible, there is no reason you could not have both. I would like to see dirt roads, if it were to become possible to move carts across forest floor as fast as across a dirt road then I would like to have it in some way less beneficial than building a dirt road if you were going to make the trip more than a couple of times.

Is that agreeable enough? I do not want your candy, just leave it on the table, it will be safe I promise :twisted:
Nanothnir
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Re: Faster Carts

Post by Nanothnir »

If I knew that roads would get me Goods faster, I would build them, but even then. Moving faster with a cart is best...
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Grog
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Re: Faster Carts

Post by Grog »

one could divide the areas in easy (grassland, heaths) and hard underground.

you could travel in walkspeed on the easy terrain, but still have to crawl in forest and on mountains...
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