>Reimplement legacy combat as it was in w7
>Give evil eye a 4 IP cost instead of 2
>Start combat intensity at 5 instead of 0
>Give consume the flames a 6 IP cost and allow for it to reduce combat intensity to 0 (a crippling escape tactic, or for slowing down your attackers in outnumbered fights)
>Leave fan the flames as it was, but only allow for it to take intensity to a maximum of 5 out of 10
>Make evil eye more reliable in terms of it going off first or not
>Readd drinking while moving
>Make call of thunder a line of sight move but do not set a cast distance
>Make movement hits do 25% instead of 75% extra weight
>Remove collision boxes from signposts
>Make it so that MC is considered when you are hit moving in shield stance instead of defaulting to UA as it was in legacy
>Disregard card system entirely after these changes have been made
Also provide us with double-tap combat support in the default client if possible
Likely not going to happen, but I can dream o7
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jordancoles
- Posts: 14168
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Revised Legacy Combat
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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shubla
- Posts: 13041
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Re: Revised Legacy Combat
No drinking while moving.
That makes length of fights to hours.
That makes length of fights to hours.

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DDDsDD999
- Posts: 5766
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Re: Revised Legacy Combat
Movement drinking being in changes nothing. You both have to stop to drink, I've been in chases last world where the chase goes until someone runs out of water.shubla wrote:No drinking while moving.
That makes length of fights to hours.
This is assuming horses are removed, because they should be.





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bmjclark
- Posts: 4053
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Re: Revised Legacy Combat
Signed
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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APXEOLOG
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Re: Revised Legacy Combat
I wonder how will you use this "for slowing down your attackers in outnumbered fights" if you need to get 6 IP on each attacker first. I'm pretty sure you will be dead before you even cast this one 2nd time.jordancoles wrote: >Give consume the flames a 6 IP cost and allow for it to reduce combat intensity to 0 (a crippling escape tactic, or for slowing down your attackers in outnumbered fights)
Most of the other changes pretty dumb too
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
Re: Revised Legacy Combat
I very strongly disagree with drinking while moving. its just going to be automated once again and people without automation in their clients will be at a disadvantage.
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Hasta
- Posts: 2250
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Re: Revised Legacy Combat
jorb wrote: No old combat system will ever be reinstated.
STFU.
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borka
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Re: Revised Legacy Combat
@Hasta very very polite people post urls for such quotes 
viewtopic.php?f=39&t=49852&start=230#p661920
viewtopic.php?f=39&t=49852&start=230#p661920
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MrPunchers
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Re: Revised Legacy Combat
Agree on all except Evil Eye. I think this should be a escape maneuver, so I think it should still cost 2 IP, and reset Attack, but also lower your own attack, and lower more intensity than 2.
Suck me good and hard thru my jorts