While I agree in theory, it doesn't seem anyone was able to use a ruse like you describe.infectedking wrote:What if the defenders have recently left scents in the defending area, then let's say an ally of their is under attack? Simple terms they would use the charter, but it's blocked or atleast some of their people are due to scents left at the last defending place. It just makes travelling for combat that much harder since they removed Crossroads.Grog wrote:But defenders would not be restricted and attackers would be at (or =the) scene anyways.
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Grog
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Re: Scents are dumb
Favourite thread: viewtopic.php?f=9&t=3388
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infectedking
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Re: Scents are dumb
There have been less results shown since charter doesn't allow porting while scented, plus not as many fights so less experiments on the matter. w7 we had fighters every 1-3days, only exception is when AD when into hiding and waiting till 100% of scents were off to try to place sneaky rams.Grog wrote:While I agree in theory, it doesn't seem anyone was able to use a ruse like you describe.
EDIT: This video best describes how hafen combat is:
https://www.youtube.com/watch?v=GdUVtEeg9I4
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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Grog
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Re: Scents are dumb
I disagree. Every mayor raiding faction did that.infectedking wrote:There have been less results shown since charter doesn't allow porting while scented, plus not as many fights so less experiments on the matter. w7 we had fighters every 1-3days, only exception is when AD when into hiding and waiting till 100% of scents were off to try to place sneaky rams.Grog wrote:While I agree in theory, it doesn't seem anyone was able to use a ruse like you describe.
A majority of the fights in w7 world were groups of 2 to 5 chars with ridiculous stats were raiding noobs/hermits/small villages and porting into vaults.
I had to redo my kinlist every other week. I'm not missing that.
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infectedking
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Re: Scents are dumb
I had only joined in faction fighting around middle world on Dis side due to AD and Megam8 constantly harassing the area. Our side only had around 2 people placing rams any time, everyone else showed up for the fight. I've encountered many situations where AD would sit in their capitals and just wait out their scents completely, I've been used a bait more times than can count due to me intentionally leaving my scents where AD would find them.Grog wrote:I disagree. Every mayor raiding faction did that.
A majority of the fights in w7 world were groups of 2 to 5 chars with ridiculous stats were raiding noobs/hermits/small villages and porting into vaults.
I had to redo my kinlist every other week. I'm not missing that.
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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Grog
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infectedking
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Re: Scents are dumb
If it helps, not all people known as "Dis" world 7 were bad, I was called "Dis" that many times but I genuinely helped out noobs or any place where I could.Grog wrote:I lived in an Area harrased by Dis.
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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Grog
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Re: Scents are dumb
I'm aware of people like that. It's doesn't change the fact that other people joined to grief and that w7 Dis wasn't any better than AD.infectedking wrote:If it helps, not all people known as "Dis" world 7 were bad, I was called "Dis" that many times but I genuinely helped out noobs or any place where I could.Grog wrote:I lived in an Area harrased by Dis.I only joined their side to fight, not grief.
And while I do understand your point, I do argue from a more general perspective (and not solely the one of a fighter).
Iirc, the devs always intended the scent system/ crimes to be a serious decision of responsibility.
It seems to be that way now. Not completely, but more likely.
Having chars that were nearly invincible was not fighting. Porting into hearthvaults wasn't either.
I'm very positive the Devs are aware of the flaws of the current restrictions they give to "criminals". And they probably would be quite thankful for some nice ideas how to lighten it up a bit.
"Make it more how it was before" or "scents are dumb" on the other hand won't change much. And I'm pretty glad about that.
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pinheadslim
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Re: Scents are dumb
I wonder what made you think to post this 
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Onep
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Re: Scents are dumb
What are you talking about? Leaving scents is hardly dangerous. I'd literally go on boat trips where I left vandal and theft scents at every single claim I found. Even murder scents aren't a big deal. It sounds to me like you're just a puss-puss peacefool nab who wants to be a big baddy but is too afraid that somebody might get upset.Jesus_Smith_Nandez wrote: Why does it have to be so autistically dangerous to leave scents? Wasn't it bad enough just having people tracking you? At least that would start fights. Now you have people literally building palisades around their scents to prevent them from being collected.
And I've probably killed something around 20-30 nidbanes too, the only people who get killed by them are either 'sploited or happen to get caught off guard with their pants down and schlong in hand. Maybe you should put on your big boy panties and leave some scents.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Granger
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Re: Scents are dumb
Given the arguments (and the form of them) quite some seem to only head constant screaming from something strapped into a straightjacket.loftar wrote:Why don't you take a deep breath, place your hand over your heart, and listen to what your inner, honest voice has to say about that?Jesus_Smith_Nandez wrote:Why does it have to be so autistically dangerous to leave scents?
Really guys, get over the loss of the legacy teleportation system and build roads to where you need to go, it's so easy that even underdeveloped hearthlings do it.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020