Most forests irl that have not been cleared at all have have trees that are very close together. In forests around where I live, the foliage of the trees can block the sky completely except for small clearings.
In HnH, trees even in the thickest forest biome are very far apart, conspicuously so. Forests should be dense enough that they are hard to run through without paying attention, and while still possible to traverse with horses, it should be at a significant disadvantage. This could give players a more active form of gameplay traversing and fighting/chasing in forests, and give people the ability to flee from mounted units by fleeing into a thick forest where the horses have trouble; at the moment horses just excell everywhere for combat.
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Jesus_Smith_Nandez
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Thicker forests
HnH Videos
God bless
God bless
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vatas
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Re: Thicker forests
+1
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Basic Claim Safety (And what you’re doing wrong
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Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Amanda44
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Re: Thicker forests
Yeah, I've thought the same thing ... there should be areas of denser forest ... +1
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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SacreDoom
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Re: Thicker forests
Not until something is done about pathfinding. It would drive me nuts to have to walk through a densely crowded thicket just to harvest some mushrooms, and it doesn't add anything worthwhile or interesting gameplay-wise, save maybe the aforementioned fleeing scenario. Getting stuck on the very edge of every log would be terrible if they're everywhere. If the movement was more smooth, perhaps it's not a bad idea.
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Teleskop
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Jesus_Smith_Nandez
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MadNomad
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Re: Thicker forests
so i can't do anything with wagon? not a good idea
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Ysh
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Re: Thicker forests
You must clear path through this woodscape to use convenience of man.MadNomad wrote:so i can't do anything with wagon? not a good idea
I think maybe increase object by a lot is maybe bad load for server? It is the only bad to this I am thinking.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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MadNomad
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Re: Thicker forests
so i have to chop more trees? no, thanks
but true, too much objects could cause some performance problems
but true, too much objects could cause some performance problems
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Ysh
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Re: Thicker forests
Maybe it can add some better way for tree cut. But I think to see labor path carve through forest is pretty neat.MadNomad wrote:so i have to chop more trees? no, thanks
but true, too much objects could cause some performance problems
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.


