Generic Brewing

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Jackard
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Generic Brewing

Post by Jackard »

Let's talk about beer! Using the system described here, how many different varieties of beer can you come up with using one recipe? (While still keeping it simple, its a game.) What kind of bonuses would they give? Can you think of a better recipe?

Wort
  • [required] water
    [required] hops
    [main: grain] wheat, barley, oats, rye, rice, potato
    [extras] clover, spices, fruit, milk, butter, hazelnut, honey, pumpkin, taproot, peppers, hops, grains
Lucky Stout
barley and clover

Root Beer
barley and taproot
Last edited by Jackard on Thu Mar 18, 2010 4:08 am, edited 5 times in total.
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vikingdragons
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Re: Generic Brewing

Post by vikingdragons »

Burning Brew
somekind of main (not sure which would be better) and spices! lots and lots of spices... :lol:
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sabinati
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Re: Generic Brewing

Post by sabinati »

honey-wheat style

[required] water
[required] hops
[main: grain] wheat
[extras] honey

pale ale / bitter style

[required] water
[required] hops
[main: grain] barley
[extras] more hops

stout / porter style

[required] water
[required] hops
[main: grain] barley
[extras] more of any malted grain for different options

milk stout

[required] water
[required] hops
[main: grain] barley
[extras] more of any malted grain for different options
[extras] milk
Last edited by sabinati on Thu Mar 18, 2010 1:33 am, edited 1 time in total.
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Jackard
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Post by Jackard »

vikingdragons wrote:Burning Brew
somekind of main (not sure which would be better) and spices! lots and lots of spices... :lol:
rye maybe?
sabinati wrote:[required] water
[required] hops
[main: grain] wheat
[extras] honey
Honey Ale?
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loftar
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Re: Generic Brewing

Post by loftar »

Just so that you can rest somewhat assured, I'd really love to do something like this. The details of its implementation still need to be worked out, though. The fluid system also needs to be changed to support a lot of things that it doesn't currently support.

In particular, it would be great if I could think of some way to automatically assign meaningful effects to foodstuffs and brews depending on what ingredients went into them; that might be asking for too much, though. I dunno.
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sabinati
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Re: Generic Brewing

Post by sabinati »

loftar wrote: In particular, it would be great if I could think of some way to automatically assign meaningful effects to foodstuffs and brews depending on what ingredients went into them; that might be asking for too much, though. I dunno.
do you suppose it would be reasonable to bring fep back to beer and wine? i think that the drunkeness scale would need to be adjusted so that people can't drink unreasonable amounts of beer for stat pushing, but it would be nice, and interesting, to have a variety of fep available from different beers/wine.

i would think that you could come up with a good system of ingredient based fep that would not be solely based on the fep of the ingredients, but certain combinations could have modifiers to different fep.

obviously this is a long term goal.
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Potjeh
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Re: Generic Brewing

Post by Potjeh »

I'm a bit afraid of booze that gives specific FEPs. I'd prefer to have it act as FEP bar reducer. This would encourage variety in booze, too. Maybe it should be a special case, and have each type of booze count as multiple food types, according to quality (so, drinking q40 champagne would be just as good as drinking two different q10 wines).
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theTrav
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Re: Generic Brewing

Post by theTrav »

sounds rad
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Re: Generic Brewing

Post by ImpalerWrG »

Should hops be required? My understanding is they are a flavoring agent and beer can and was made without them in other parts of the world and history. If Hops are just one possible 'extra' then the recipe gets that much simpler, you could even make unflavored beer which would presumably be inferior in some way to flavored ones.

Also why not use fermenting location (cave/cellar) to make different varieties, it need not be the crazy multistage transmutation that cheese goes through. Just two categories warm top-fermenting indoors or outdoors and cold bottom-fermenting in caves and cellars. Warm fermenting produces Ale, cold fermenting produces Lager, perhaps Lager has more/different FEP bonus. At the least it makes for potentially double the number of beer types.
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sabinati
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Re: Generic Brewing

Post by sabinati »

well i'm not entirely sure if beer should give FEP either. if it did it should be base 1 of whatever stat so even at q90 it's only 3 points. and really if nobody could drink more than x number of beers in y time without the risk of certain death i'm not sure it's much of a problem. what we had a while back was base 2 STR fep beer with no consumption limit. obviously that's completely unreasonable. it does make me sad though that beer has become so inferior to wine.

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