Haven and Hearth

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borka
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Re: Haven and Hearth

Post by borka »

APXEOLOG wrote:
berthedin wrote:Hafen is already deadgame (130 hearthlings), on w6 with terrible lags there were more players XDDD
First of all, no, W6 with terrible lags had less players (i think below 50 at max). Also the W7 in the current state had the ~same amount of people
W6 late lag days there had been even less players than Legacy has now ... and i think the player count curves aren't much different for
old worlds since W4 and hafen w8/9 (except maybe the "Projared rush" peak in W5) ... i'd guess loftar and jorb are very much aware of the constant numbers otherwise we'd seen some alarm signs already ...

... a lot of development progress shows they do care about feedback while they still go for their vision mainly ...
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julian12it
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Re: Haven and Hearth

Post by julian12it »

Clearly Salem wasn't enough for fucktards to figure out that 3D wasn't the way to go. ((Cancer))
Mafious
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Re: Haven and Hearth

Post by Mafious »

speaking of low player numbers, what would be the best way to promote the game ? i can't even remember how i got here, i think it was a forum for a lineage 2 pirate server.
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APXEOLOG
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Re: Haven and Hearth

Post by APXEOLOG »

julian12it wrote:Clearly Salem wasn't enough for fucktards to figure out that 3D wasn't the way to go. ((Cancer))
Clearly you are one of them
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Ysh
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Re: Haven and Hearth

Post by Ysh »

Mafious wrote:what would be the best way to promote the game ?
Fix fundamental flaws of game so people can want to play.
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Jesus_Smith_Nandez
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Re: Haven and Hearth

Post by Jesus_Smith_Nandez »

Grog wrote:
shubla wrote:Yeah this game sucks lets still play it and mock it on forums. :roll:
That would be as dull as stating how lazy devs are on a dayly basis :D
It doesn't suck because it's not enjoyable it sucks because no one plays xd
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Ysh
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Re: Haven and Hearth

Post by Ysh »

Jesus_Smith_Nandez wrote:it sucks because no one plays xd
Why you think this is?
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Mafious
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Re: Haven and Hearth

Post by Mafious »

Ysh wrote:
Jesus_Smith_Nandez wrote:it sucks because no one plays xd
Why you think this is?
shitty graphics, complicated mechanics (steep learning curve), lots of assholes, huge gap between game stages, unknown game. probably many more reasons.

of these reasons the learning curve is the worst one, it got better thanks to quests. the gap between early-mid-late wouldn't be so bad if you knew what to do to advance without dying 300 times before learning the game (see learning curve).
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MagicManICT
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Re: Haven and Hearth

Post by MagicManICT »

If the learning curve had anything at all to do with the popularity of a game, Dwarf Fortress would still have fewer players than Haven. EVE would be stuck at 10k or fewer subscribers after 13+ years. I'd have never learned to actually fly an aircraft so I could pretend I was a fighter pilot blowing up tanks and bridges. (Ah... back in the good ol' days of PC games when difficulty started at "hard" and only got worse.)

I'll agree with the "lots of assholes," but it's an open world game with a lot of ways to fuck with other people and often too few ways to defend oneself. There are entire philosophical discussions written on this dating back hundreds and thousands of years. I don't expect two guys to get it right when major companies can't even get it right. The best that can be done is "get it right for their game and player base." I'd say that goal is mostly accomplished, even if flawed in many ways compared to other systems.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ChildhoodObesity
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Re: Haven and Hearth

Post by ChildhoodObesity »

borka wrote:
APXEOLOG wrote:
berthedin wrote:Hafen is already deadgame (130 hearthlings), on w6 with terrible lags there were more players XDDD
First of all, no, W6 with terrible lags had less players (i think below 50 at max). Also the W7 in the current state had the ~same amount of people
W6 late lag days there had been even less players than Legacy has now ... and i think the player count curves aren't much different for
old worlds since W4 and hafen w8/9 (except maybe the "Projared rush" peak in W5) ... i'd guess loftar and jorb are very much aware of the constant numbers otherwise we'd seen some alarm signs already ...

... a lot of development progress shows they do care about feedback while they still go for their vision mainly ...
na w6 during lag was tots 50-100 all the time and i think w7 at the end was similar but closer to 200 and projareds vid came early w7 lel like rlly early i rememba cuz my boy cayur and i tried 2 kill him and he talkd about it in a vid ok it made us blush so hard tbh current haven isnt too bad tho needs some endgame content obviously not sure what tho and some minor bugs fixed id play now as i have nothing else 2 do with my life atm but it feels like work to play xDDD especially after my recent bullshitty deaths xDDD killme

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