1. We have gilding.
2. The only surv gild cloth is nettle.
3. Nettle skirts/shorts can't be made more than q 40-45...
3.1. Any surv-gild is useless behing 40-45q.
4. You could have 200 surv, but you'll never find q200 nettle.
WHY?
Bring us a new skill. Master of nature. 100 farm, 100 surv and 100 exp to unlock. Provides a small chance (like 0,1%) to collect seeds from nettles/rustroots/clovers/dandelions etc.
Make special structure for growing it.
Make it VERY HARD to grind q of foragables, but make it POSSIBLE.
....
Or just make another set of surv-cloth...
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Enjoyment
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Foragable Farming
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Ysh
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Re: Foragable Farming
Probably better.Enjoyment wrote:Or just make another set of surv-cloth...
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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shubla
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Re: Foragable Farming
I think some variation to gilds should be added. Some abilities theres only 1 gild, or none.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Enjoyment
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Re: Foragable Farming
Basically, no one need 600 smithing (due to ore q limit at 150-200), but we have it. No one need 600 carpentry, but we have it.shubla wrote:I think some variation to gilds should be added. Some abilities theres only 1 gild, or none.
And "What do we need?" - farming and surv, and we have a lot of farming-gild-cloth, but none of surv-gild-cloth... Thats a shame...
English is neither my native lang, nor my best side...
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shubla
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Re: Foragable Farming
I think theres two?Enjoyment wrote:but none of surv-gild.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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azrid
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