Game Development: Breath of Air

Announcements about major changes in Haven & Hearth.
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jorb
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Re: Game Development: Breath of Air

Post by jorb »

NeoBasilisk wrote:
hery76 wrote:Damn nice stuff, that gilding magic seems pretty cool but even better would be more gilding stuff (;

That removal of level caps tho...
say hi to palibashers again
although I guess claim shields will still prevent instant breakins
Ah, no, made it so that palisades cannot be hand bashed. Updating OP.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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rewan
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Re: Game Development: Breath of Air

Post by rewan »

jorb wrote: Key Fixes
[*] Reduced salt hunger reduction from base 50% to 20%.
[*] Increase Mirkwood Offering costs to 100XP and 2hr study time.

Enjoy!
Why nerf salt and offering so hard? It's hard to get tons of salt, so if i have 3 pieces in 3 day with 36% satiation it's like 100% of food fep to 150%+ hunger.
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Zeler
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Re: Game Development: Breath of Air

Post by Zeler »

rewan wrote:
jorb wrote: Key Fixes
[*] Reduced salt hunger reduction from base 50% to 20%.
[*] Increase Mirkwood Offering costs to 100XP and 2hr study time.

Enjoy!
Why nerf salt and offering so hard? It's hard to get tons of salt, so if i have 3 pieces in 3 day with 36% satiation it's like 100% of food fep to 150%+ hunger.
It's super easy to get tons of salt.
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Moisture
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Re: Game Development: Breath of Air

Post by Moisture »

Nice update.
Not sure I like the level cap being removed entirely, but I'll deal with it.

Good job good job.
Can you feel my sinister vibe?
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dzielny_wojownik
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Re: Game Development: Breath of Air

Post by dzielny_wojownik »

rewan wrote:
jorb wrote: Key Fixes
[*] Reduced salt hunger reduction from base 50% to 20%.
[*] Increase Mirkwood Offering costs to 100XP and 2hr study time.

Enjoy!
Why nerf salt and offering so hard? It's hard to get tons of salt, so if i have 3 pieces in 3 day with 36% satiation it's like 100% of food fep to 150%+ hunger.
You can also do quests now to reduce hunger, so, I think its fine
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
JackMehoff
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Re: Game Development: Breath of Air

Post by JackMehoff »

is this level caps for both feps and stats?
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Grog
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Re: Game Development: Breath of Air

Post by Grog »

jorb wrote:
Ysh wrote:
jorb wrote:Removed level caps.
Reasoning?
I don't see much healthy PvP around anyway, so if people want to push stats I see no reason to stand in the way of that.
I was under the impression, that the level cap was one of the mayor reasons people refrained from PvP, so this might backfire.
(At least in the early worlds PvP happened with chars in the 1000s and every who was not was basically defenseless PvP-wise.)
Still I'm curious if this will be the case or not.
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jorb
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Re: Game Development: Breath of Air

Post by jorb »

JackMehoff wrote:is this level caps for both feps and stats?
Yes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
rewan
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Joined: Fri Sep 02, 2011 8:18 pm

Re: Game Development: Breath of Air

Post by rewan »

dzielny_wojownik wrote:
rewan wrote:
jorb wrote: Key Fixes
[*] Reduced salt hunger reduction from base 50% to 20%.
[*] Increase Mirkwood Offering costs to 100XP and 2hr study time.

Enjoy!
Why nerf salt and offering so hard? It's hard to get tons of salt, so if i have 3 pieces in 3 day with 36% satiation it's like 100% of food fep to 150%+ hunger.
You can also do quests now to reduce hunger, so, I think its fine
>you stomach was was fulled, received 0% hunger
That so random reward imao
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loftar
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Re: Game Development: Breath of Air

Post by loftar »

jorb wrote:
JackMehoff wrote:is this level caps for both feps and stats?
Yes.
At least if, by "feps and stats", you mean "base attributes and abilities".
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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