Quite heavy, but not leaving many gray zones.overtyped wrote:any automated task not in the main client, that makes the game easier.Grog wrote:@overtyped
What's your definition of "botting", and what's the ones of the games you mentioned?
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Grog
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Re: botting permaban idea
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loftar
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Re: botting permaban idea
So this would include showing the quality directly on items, sparing the player from having to mouse-over them?overtyped wrote:any automated task not in the main client, that makes the game easier.
Yes, well, my point was that adding these kinds of rules would bring about another such situation before soon.overtyped wrote:So what? i'm already over it, you fucked up, but you lost a sub, so everyone is a loser.
The thing is that it is likely to devolve into a retarded meta-game of who can implicate whom in botting and playing the devs for bans.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Grog
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Re: botting permaban idea
If get o correclty he only want you to do it, without any interferance by players.loftar wrote:Yes, well, my point was that adding these kinds of rules would bring about another such situation before soon.overtyped wrote:So what? i'm already over it, you fucked up, but you lost a sub, so everyone is a loser.
The thing is that it is likely to devolve into a retarded meta-game of who can implicate whom in botting and playing the devs for bans.
Last edited by Grog on Thu Aug 11, 2016 2:08 am, edited 2 times in total.
Favourite thread: viewtopic.php?f=9&t=3388
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overtyped
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Re: botting permaban idea
i wouldn't call that an automated task, just a feature that should be in the game.loftar wrote: So this would include showing the quality directly on items, sparing the player from having to mouse-over them?
yeah some trolls might try to do that, but again, it isn't about how likely it is you catch anyone, it's just about the threat, that's what im trying to convey. Maybe a week old character will bot, because he feels the risk is worth it, but a year old character wouldnt dream of it. You get what im saying?loftar wrote: Yes, well, my point was that adding these kinds of rules would bring about another such situation before soon.
The thing is that it is likely to devolve into a retarded meta-game of who can implicate whom in botting and playing the devs for bans.
Who cares if someone bots, and then says their neighbor does it, what does that change. I thought you liked drama, is this the real loftar or a fake?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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boreial
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Re: botting permaban idea
I am still of the opinion that if botter's want bots they should pay for them, each account is a paid account, no free play at all. yeah, yeah, we lose many players that refuse to pay to play, but I for one would rather be playing with/against (and reading from) other paying players. Not from the whiners that gripe and grouse about game changes when they do nothing to support the games development.
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Grog
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Re: botting permaban idea
Because you can smell which players payed money and which didn't?boreial wrote:I am still of the opinion that if botter's want bots they should pay for them, each account is a paid account, no free play at all. yeah, yeah, we lose many players that refuse to pay to play, but I for one would rather be playing with/against (and reading from) other paying players. Not from the whiners that gripe and grouse about game changes when they do nothing to support the games development.
Chances are they will be still there and even louder. (Since in my experience many of those who pay expect something for their money)
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Granger
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Re: botting permaban idea
The request for you to backport certain features of custom clients into the official one (to make it bearable to use) is nearing the age of the one for bridges.loftar wrote:So this would include showing the quality directly on items, sparing the player from having to mouse-over them?overtyped wrote:any automated task not in the main client, that makes the game easier.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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dageir
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Re: botting permaban idea
How about a monthly subscription of lets say 15 $ for each account with 1 character per account?
How many would go for many alts in that situation? (Some I guess, but that would cost).
How many would go for many alts in that situation? (Some I guess, but that would cost).

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bmjclark
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Re: botting permaban idea
Remember how low the population dropped in w8 because of a sub fee? I guess bots aren't technically an issue when no one is playing.dageir wrote:How about a monthly subscription of lets say 15 $ for each account with 1 character per account?
How many would go for many alts in that situation? (Some I guess, but that would cost).
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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pedorlee
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Re: botting permaban idea
Thats a lot of money and previous world its a good demonstration. Thiat model is decaying in the online games and you need to give players a lot of good reasons to make them pay monthly. Seatribe its just 2 guys. That wont work.dageir wrote:How about a monthly subscription of lets say 15 $ for each account with 1 character per account?
How many would go for many alts in that situation? (Some I guess, but that would cost).