After. That, or I just didn't go to the right area..Enjoyment wrote:I assume, it's somewhere between clover and mussels.MagicManICT wrote:I'm not going to say I know what the needed numbers are, but if you've been given the quest, you should have enough to see it. Sorry, don't know more that. For the most part, the numbers are pretty close if not the same as legacy for foraging items.donatas wrote:how do blood stern look like in haven and hearth 2? Since quest asks to pick it and what are exploration * perception requirements?
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FictionRyu
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Re: Grand List of Simple Questions
Scooby Doo taught us that the real monsters are humans.
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Negoveio
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Re: Grand List of Simple Questions
Tips on horse-caring? I got a horse as a gift and i'm wading through the forum for tips. Can i only feed him through a trough, what's the best way to keep him safe, etc
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MagicManICT
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Re: Grand List of Simple Questions
Build a fence to stable in. Livestock will eat the grass (if grass is present nearby) when they're hungry, but it is treated as q10 fodder. You need a trough for them to eat better quality food. A horse will wander off if you dismount. It may take time, or it'll make a beeline in some random direction.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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meus
- Posts: 212
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Does a tame animal have to be leashed?
Once I have successfully tamed an animal, do I have to leash it to a hitching post again (to prevent despawning)?
Or should it just be allowed to walk around in a fenced area with a food trough available?
Thanks!
Or should it just be allowed to walk around in a fenced area with a food trough available?
Thanks!
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infectedking
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Re: Does a tame animal have to be leashed?
Once 100% tamed, the animal no longer needs hitching post, no. Walking around as long as in food trough radius is finemeus wrote:Once I have successfully tamed an animal, do I have to leash it to a hitching post again (to prevent despawning)?
Or should it just be allowed to walk around in a fenced area with a food trough available?
Thanks!
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
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FictionRyu
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Re: Grand List of Simple Questions
Blood Stern; are the only uses for the plant the Bandits Mask and Poppy Garland?
That's all that the wiki lists, but it's outdated. But I assume it's probably accurate for Hafen too.
That's all that the wiki lists, but it's outdated. But I assume it's probably accurate for Hafen too.
Scooby Doo taught us that the real monsters are humans.
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FictionRyu
- Posts: 1655
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Re: Grand List of Simple Questions
What does Agility do in Hafen? Same as in Legacy?
Wiki wrote:Affects Travel Weariness capacity.
Decrease enemy minimum ranged damage against their perception
Having higher agility than your opponent decreases your attack cool-downs in close combat, and increases the opponents attack cool-downs by the same amount.
Scooby Doo taught us that the real monsters are humans.
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donatas
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Re: Grand List of Simple Questions
Are the real-times correct for current Sericulture?
http://ringofbrodgar.com/wiki/Legacy:Sericulture
http://ringofbrodgar.com/wiki/Legacy:Sericulture
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shubla
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Re: Grand List of Simple Questions
Tw is chaFictionRyu wrote:What does Agility do in Hafen? Same as in Legacy?Wiki wrote:Affects Travel Weariness capacity.
Decrease enemy minimum ranged damage against their perception
Having higher agility than your opponent decreases your attack cool-downs in close combat, and increases the opponents attack cool-downs by the same amount.

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LadyGoo
- Posts: 2767
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Re: Grand List of Simple Questions
The travel weariness and the travel distance has been reversed to be affected by charisma instead.FictionRyu wrote:What does Agility do in Hafen? Same as in Legacy?Wiki wrote:Affects Travel Weariness capacity.
Decrease enemy minimum ranged damage against their perception
Having higher agility than your opponent decreases your attack cool-downs in close combat, and increases the opponents attack cool-downs by the same amount.
Some info is missing: silkmoths live for 20 hours, if I recall correctly.donatas wrote:Are the real-times correct for current Sericulture?
http://ringofbrodgar.com/wiki/Legacy:Sericulture
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