Dragons

Thoughts on the further development of Haven & Hearth? Feel free to opine!
shadyg0d
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Re: Dragons

Post by shadyg0d »

There should be a limited number of dragons at given time. Each dragon should fly around the map stealing loot, then return to it's spawn/cave. It should never despawn until killed. Upon its death all loot should be dropped to the ground
shadyg0d
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Re: Dragons

Post by shadyg0d »

shadyg0d wrote:There should be a limited number of dragons at given time. Each dragon should fly around the map stealing loot, then return to it's spawn/cave. It should never despawn until killed. Upon its death all loot should be dropped to the ground
Or maybe dragons attack villages within a certain radius. In order to stop dragon attacks, dragon must be killed or given sacrifice of blood/loot. All loot piles up at dragon spawn. Attempting to take loot causes dragon to return and follow trespassing scents. Upon death loot is free to take.
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MrPunchers
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Re: Dragons

Post by MrPunchers »

Adder1234 wrote:I was thinking about the idea of dragons, and I think that the biggest problem would be dragons just wandering all over the place, so there wouldn't be any point in hunting them. But what if the devs make it so that dragons can only be found via quest?
First, you would have to have really high fighting stats before the quest could even be found and even then the quest should be incredibly rare. Then after recieveing the quest either the quester has to go to a certain spot and the dragon spawns, or the dragon spawns after a certain amount of time after the quest begins. That way the quester can prepare and maybe get others to come and help. But once the dragon spawns, it will try to kill the quester and if the quester is KO'd or killed, the dragon leaves and the quest fails. The dragons stats will be determined by the stats of the quester.
It would actually give players a reason to complete quests and it wouldn't be like trolls where you could just send alt after alt after it.
+1 to all except dragon won't ko, always kills.
Maybe dragons increase in strength depending on the player(s) attacking it? Maybe increase in strength depending on how many players killed/villages raided. Maybe have some sort of quest after killing dragon to lead to the cave of loot, and to unlock cave you'd need to do some activities (convince X to give you secret to enter cave), than inside lower q loot would be up front, while higher and higher q would be farther back in the den, protected by more dragons/another mob. Another way to get to the cave would be through taking something from a dragon (scales?), a parchment, maybe a dark heart, dream, and some ink to craft some sort of map that gives a limited amount of uses, to lead you toward the cave/den. pls jorb
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Adder1234
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Re: Dragons

Post by Adder1234 »

MrPunchers wrote:
Adder1234 wrote:I was thinking about the idea of dragons, and I think that the biggest problem would be dragons just wandering all over the place, so there wouldn't be any point in hunting them. But what if the devs make it so that dragons can only be found via quest?
First, you would have to have really high fighting stats before the quest could even be found and even then the quest should be incredibly rare. Then after recieveing the quest either the quester has to go to a certain spot and the dragon spawns, or the dragon spawns after a certain amount of time after the quest begins. That way the quester can prepare and maybe get others to come and help. But once the dragon spawns, it will try to kill the quester and if the quester is KO'd or killed, the dragon leaves and the quest fails. The dragons stats will be determined by the stats of the quester.
It would actually give players a reason to complete quests and it wouldn't be like trolls where you could just send alt after alt after it.
+1 to all except dragon won't ko, always kills.
Maybe dragons increase in strength depending on the player(s) attacking it? Maybe increase in strength depending on how many players killed/villages raided. Maybe have some sort of quest after killing dragon to lead to the cave of loot, and to unlock cave you'd need to do some activities (convince X to give you secret to enter cave), than inside lower q loot would be up front, while higher and higher q would be farther back in the den, protected by more dragons/another mob. Another way to get to the cave would be through taking something from a dragon (scales?), a parchment, maybe a dark heart, dream, and some ink to craft some sort of map that gives a limited amount of uses, to lead you toward the cave/den. pls jorb
Probably a good idea if they always kill, meaning a much higher risk/reward ratio, but as has been said dragons shouldn't be just another mob running around reking noobs, but the idea of a dragon's lair or den sounds cool, maybe a cave that only appears after the dragon dies?
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CTheRain
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Re: Dragons

Post by CTheRain »

Image


Fitting to the setting I think. Has a chance to spawn like trolls. But once disturbed it ventures to the surface and seeks out villages. Would require moving and positioning as the weak spots are on its side?
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MrPunchers
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Re: Dragons

Post by MrPunchers »

CTheRain wrote:Image


Fitting to the setting I think. Has a chance to spawn like trolls. But once disturbed it ventures to the surface and seeks out villages. Would require moving and positioning as the weak spots are on its side?
That's a big worm.
Or was it a play on words with wyrm? :D
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Ysh
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Re: Dragons

Post by Ysh »

MrPunchers wrote:
CTheRain wrote:Image


Fitting to the setting I think. Has a chance to spawn like trolls. But once disturbed it ventures to the surface and seeks out villages. Would require moving and positioning as the weak spots are on its side?
That's a big worm.
Or was it a play on words with wyrm? :D
Image
It is ''wurm'' from Magic: the Gathering, which is like dragon except with no limb or wing.
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shadyg0d
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Re: Dragons

Post by shadyg0d »

Awesome ideas in this thread. Devs should definitely consider them
JeffChung
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Re: Dragons

Post by JeffChung »

MrPunchers wrote:
Teleskop wrote:i would say best because why would armor you are able to get via labour and some grinding was supposed to be better than a fuken dragonscale from a rarely spawning dragon that is hard to kill :oops:
I see what you mean, but unbalance is one of the big things that plagues this game, and having one or a small group have extremely strong armor that no one else could get, meaning others would always lose, would drive players away.
I have idea for the armor problem, what if the armor was close to best but never wears out/infinite durability?
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MrPunchers
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Re: Dragons

Post by MrPunchers »

Kingdoms attract dragons pls.
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